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Dark Bowser Sheet
Basics
- Name: Shadoo (Dark Bowser)
- Affinity: Fire
- XP: Always 5
Weapon Levels
- n/a
Support Levels
- n/a
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: None
Combat Stats
- HP: 100
- VP: 100
- MP: 100
- Attack Power: 20
- Magic Power: 1
- Defense Power: 4
- Brain Power: 5
Field Stats
- Strength: 9
- Hand-Eye: 5
- Platform: 5
- Knowledge: 3
- Clever: 3
- Charisma: 5
- Unique: Breathes fire, burning things down or lightning things up.
- Weight: 8
Attacks
- Basic Attack: Jumps on top of the target.
Weapons
- 1)
- 2)
- 3)
- 4)
Special Attacks
- Fire Breath~ Attack: x1, VP: 3, Target: All, Element: Fire
"Spews fire across the opposing battlefield with an angry roar."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
As a player character in Super Paper Mario, Bowser would deal double damage compared to Mario, Luigi, and Peach, and this was reflected in Shadoo's copy, which had an utterly ridiculous Attack of 20, as well as some Defense. Despite this, all four Shadoo clones could be easily whooped in the game by having the real Bowser breathe fire, as their AI would just walk them into it. What this game had in story, it seems to have lacked in proper beta testing. In Arpeggio terms, Dark Bowser gets to be Spiky while regular Bowser doesn't because I assume Shadoo could manifest temporary extra spikes in the vulnerable areas.
Notes
- ~Spiky
Dark Luigi | Dark Bowser | Dark Peach | Dark Mario