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Mimi Sheet (1)
Basics
- Name: Mimi
- Affinity: Poison
- XP: Always 19
Weapon Levels
- n/a
Support Levels
- O'Chunks: B
- Dimentio: C
- Count Bleck: C
- Nastasia: C
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: Rubees (10,000,000)
Combat Stats
- HP: ?
- VP: 50
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 5
- Hand-Eye: 9
- Platform: 9
- Knowledge: 6
- Clever: 7
- Charisma: 8
- Unique: Able to transform herself into a visual duplicate of anyone.
- Weight: 1
Attacks
- Basic Attack: Rams into the target.
Weapons
- 1)
- 2)
- 3)
- 4)
Special Attacks
- Rubee Drop~ Attack: x1, VP: 1, Target: One
"Produces a Rubee and launches it at the target. Avoids damage from Electrification, Spikiness, etc." - Rubee Wave~ Attack: x1, VP: 3, Target: All
"Causes a wave-pattern of Rubees to shoot up out of the ground, spiking all opponents."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A key member of Count Bleck's posse along with O'Chunks, Dimentio, and Nastasia, she's a shapeshifter who often appears as a small, green-skinned girl, but her true form is a horrible six-legged spider robot. As the chapter boss of 2-4, she's just as unsuited for turn-based conversion as Fracktail: after an initial stage of invincibility much like most Paper Mario endbosses or Tubba Blubba without his heart, beating her is a matter of knocking off all six of her legs, which, as with Fracktail, is a matter of number of hits rather than damage dealt. Jumping on her once would cause her to briefly slump down and stop moving, at which point hitting her again would cause her to lose a leg. I've written her similarly here, requiring two successive hits in one turn for the same effect. As for the invincibility, that was plot-based, so do what you will, but if you like you could use the Invincibility Status Benefit. Mimi tends to repeat her name before transforming (or all the time in her true form), similar to the singing warm-up technique.
Notes
- ~Mimi has no distinct HP value, but will be defeated when all six of her spidery legs are removed. One damage-dealing hit will make her vulnerable, and another during the same turn will then remove one leg; once her Phase comes around, she'll dispel any lingering vulnerability and still get to act that turn. Damaging Status Conditions have no practical effect on Mimi (though Leech Seed will still heal the planter), and multiple-hit attacks probably only count as one "hit" here.
- ~Mimi can, at the beginning of her Phase of any turn (without using up an action), scale the wall and cling to the ceiling, requiring a Platform stat of 9 to hit her with melee attacks (potentially varying with the layout of the room). If she's hit while on the ceiling, she'll fall back to the ground, and if she spends a turn on the ceiling without being hit, she has to spend the next turn on the ground. She can't be made vulnerable on the ceiling (instead falling), so from the ceiling it takes three hits instead of two to remove a leg.