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Horda de Chinchos Sheet
Basics
- Name: Horda de Chinchos
- Affinity: Fire
- XP: 0
Weapon Levels
- n/a
- Items: Dried Shroom, Jerky, Double Cherry, Copy Flower, Life Shroom
- Armor: None
Combat Stats
- HP: 10
- VP: 10
- MP: 10
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0
- Brain Power: 0
Field Stats
- Strength: 5
- Hand-Eye: 5
- Platform: 1
- Knowledge: 1
- Clever: 5
- Charisma: 1
- Unique: n/a
- Weight: 1
Attacks
- Basic Attack: All active Chinchos mob the target, each hitting once per turn.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth x0
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison x0
- Plant --
Information
A Chincho being an undead Tostarenan mummy, this is a horde of ten of them. These hordes rise up from the ground in certain areas and swarm their victims, but melt back into the underworld after a short time. Because multiple hordes appear, though, they're effectively an infinite nuisance, if not strong enough to be an enormous threat. They can't climb at all, so if you get above their range, you'll be safe.
Notes
- ~When the horde takes damage, a number of Chinchos equal to the amount of damage taken become inactive, but do not die. At the end of the horde's Phase of each turn (after it has taken its action), any inactive Chinchos automatically become active again at no cost. If no Chinchos are active, the horde will deal no damage that turn, but there is no way to fully kill off Chinchos.
- ~Whether a Chincho horde appears on its own or is summoned by another enemy, after it has existed for three turns, at the end of its Phase of the turn, it vanishes into the ground, effectively fully dead, though no XP is rewarded
- ~Immune to all Status Conditions