Super Mario Odyssey Enemy Sheets
In Super Mario Odyssey, with the help of a
Bonneter named Cappy, Mario
could—bizarrely enough—possess the bodies of enemies and use their unique abilities to
his advantage. Some of the enemies who could be "Captured" in this way were traditional Mario
enemies, so you'll find them in the Paper Mario section, but this section
contains the brand new enemies who were clearly designed for the express purpose
of being captured. I've left Glydon in the NPC
section, since he wasn't really an enemy.
Capturable enemies usually respawn in Odyssey such that Mario always has one available to use. This is obviously necessary in enclosed spaces unless capturing is only being used to access optional treasure, but since things are more variable in a tabletop game like Arpeggio, it could be interesting to require the players to use a mechanic like capturing to transport an enemy halfway across the world through various means. Also note that instead of having an enemy respawn, you could require the players to use their own healing items or abilities to revive the needed foe (or, I guess, capture the dead body; you'll have to decide whether to allow that). If you are having something respawn, you may want to consider not awarding XP for defeating it more than once, unless you don't have a problem with the players grinding. (Also consider the respawning implications of the pileup of aforementioned dead bodies.)
This section also contains a couple of non-capturable entities from Odyssey that, instead, share a different mechanic with each other: they're mobs of enemies, in this case the spiky Burrbos and the undead Chinchos. Read their sheets to find out how they work.
|Burrbo Mob||10||0||0||2||1||0||1||2||2||2||1||2||1||Current HP|
|Horda de Chinchos||10||10||10||2||1||0||0||5||5||1||1||5||1||1|