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Uproot Sheet
Basics
- Name: Uproot
- Affinity: Earth
- XP: 8
Weapon Levels
- n/a
- Items: Woo Bean, Hoo Bean, Chuckle Bean, Hee Bean, Black Leaf, Oolong Leaf, Green Leaf, White Leaf, Lift Badge
- Armor: None
Combat Stats
- HP: 5
- VP: 5
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 3
- Hand-Eye: 3
- Platform: 5
- Knowledge: 2
- Clever: 3
- Charisma: 2
- Unique: n/a
- Weight: 3
Attacks
- Basic Attack: Stretches up, flips, and lands on top of the target.
Weapons
- Plant Tome, Earth Tome, Cleats
Special Attacks
- Undergrowth~ Attack: 1 [/], Hits: 10, VP: 1, Target: One (Flying)
"Stretches up beneath and pushes for multiple hits. Only works on flyers, and only if the Uproot has enough Platform."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -2
- Ice --
- Water -2
- Wind --
- Fire +2
- Thunder --
- Poison -2
- Plant --
Information
Bizarre plant creatures from Super Mario Odyssey that stretch themselves up high on long, thorny legs, then pull the legs up to their elevated position and perform a flip. Mario could capture them and use this ability to reach high areas or push things from below. In Arpeggio, I've tried to equate this to a Paper Mario-like system in battle which has them change stances, a little like how Piders slide up and down the web.
Notes
- ~Made of Plant
- ~In battle, it has two stances, tall and short, and always returns to tall at the end of its Phase of each turn (after taking its action). In the tall stance, if targeted by a melee attack, if the attacker's Platform stat is lower than the Uproot's, the Uproot will be treated as Spiky. Also in the tall stance, if targeted by an earthquake or other such attack that would miss a flying character, the attack will miss the Uproot (as it does a flip), but it will then revert to its short stance, in which it will no longer dodge such attacks and is never treated as Spiky.