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Water Pestnut Sheet
Basics
- Name: Water Pestnut
- Affinity: Earth
- XP: 12
Weapon Levels
- n/a
- Items: Woohoo Blend, Hoohoo Blend, Water Bottle, Chuckola Cola, Spirit Water, Rolling Stop Badge
- Armor: None
Combat Stats
- HP: 6
- VP: 6
- MP: 0
- Attack Power: 4
- Magic Power: 1
- Defense Power: 2
- Brain Power: 1
Field Stats
- Strength: 4
- Hand-Eye: 1
- Platform: 6
- Knowledge: 3
- Clever: 3
- Charisma: 3
- Unique: Able to breathe underwater (but not swim).
- Weight: 4
Attacks
- Basic Attack: Rolls into the target.
Weapons
- None
Special Attacks
- Rollout~ Attack: x1, VP: 2, Target: All
"Rolls through the entire opposing team in one turn. Curse those spikes!"
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -2
- Ice --
- Water x0
- Wind --
- Fire +2
- Thunder --
- Poison --
- Plant --
Information
An aquatic form of Pestnut native to the Oho Ocean in the Beanbean Kingdom. Its spikes are purple, giving it the appearance of a sea urchin. In the game, it was actually just still called a Pestnut, but I couldn't resist the pun.
Notes
- ~Made of Plant
- ~Spiky
- ~Upon death, it releases a Beanie (75% chance) or a Gold Beanie (the remaining 25%) in its place—it does not transform into one, so damage and Status are not transferred
- ~If the Water Pestnut is revived from death after releasing the Beanie, it will not release another one if killed again; if the Water Pestnut is holding an automatic revival item when killed the first time, it won't release the Beanie until killed again