Ostinato › Default Data › Enemies › Paper Mario › Chapter 8 ›
Chargin' Chuck Sheet
Basics
- Name: Chargin' Chuck
 - Affinity: Fire
 - XP: 25
 
Weapon Levels
- Sword: B
 - Axe: B
 - Lance: B
 - Hand: B
 - Other: E
 
- Items: Beastball, Pizza Slice, Power Punch, Double Cherry, No Guard Badge
 - Armor: Football Uniform
 
Combat Stats
- HP: 20
 - VP: 20
 - MP: 0
 
- Attack Power: 6
 - Magic Power: 1
 - Defense Power: 0 (2)
 - Brain Power: 1
 
Field Stats
- Strength: 7
 - Hand-Eye: 7
 - Platform: 7
 - Knowledge: 2
 - Clever: 2
 - Charisma: 2
 
- Unique: n/a
 - Weight: 5 (6)
 
Attacks
- Basic Attack: Charges toward the target and rams with its shoulder.
 
Weapons
- Shovel, Catcher's Mitt, Baseball Bat, Homerun Bat, Tennis Racket, Golf Club
 
Special Attacks
- Clappin'~ Attack: x1 (+2 to flying), VP: 1, Target: One
"Claps its hands on the target. If used on a flying target, jumps up under them first, gaining power." - Puntin'~ Attack: x1, VP: 3, Target: All (Successive)
"Kick a football at each opponent in succession. Chuck won't be hurt by spikes, Electrification, etc." - Diggin'~ Attack: x1, VP: 3, Target: All, Element: Earth
"Digs rocks out of the ground and hurls them at the opposing team." - Splittin'~ VP: 20, Splits into three (only usable when it starts the battle alone)
"Splits into three Chargin' Chucks. The two newcomers start with full HP and VP." 
Psychic Attacks
- None
 
Magical Attacks
- None
 
Elemental Modifiers
- Earth --
 - Ice --
 - Water --
 - Wind --
 - Fire --
 - Thunder --
 - Poison --
 - Plant --
 
Information
A beefy Koopa who wears football gear instead of a shell. They're rare, but powerful—their namesake shoulder ram can shatter rocks, and they can use some other attacks as well.