Ostinato › Default Data › Enemies › Paper Mario › Chapter 8 ›
Chargin' Chuck Sheet
Basics
- Name: Chargin' Chuck
- Affinity: Fire
- XP: 25
Weapon Levels
- Sword: B
- Axe: B
- Lance: B
- Hand: B
- Other: E
- Items: Beastball, Pizza Slice, Power Punch, Double Cherry, No Guard Badge
- Armor: Football Uniform
Combat Stats
- HP: 20
- VP: 20
- MP: 0
- Attack Power: 6
- Magic Power: 1
- Defense Power: 0 (2)
- Brain Power: 1
Field Stats
- Strength: 7
- Hand-Eye: 7
- Platform: 7
- Knowledge: 2
- Clever: 2
- Charisma: 2
- Unique: n/a
- Weight: 5 (6)
Attacks
- Basic Attack: Charges toward the target and rams with its shoulder.
Weapons
- Shovel, Catcher's Mitt, Baseball Bat, Homerun Bat, Tennis Racket, Golf Club
Special Attacks
- Clappin'~ Attack: x1 (+2 to flying), VP: 1, Target: One
"Claps its hands on the target. If used on a flying target, jumps up under them first, gaining power." - Puntin'~ Attack: x1, VP: 3, Target: All (Successive)
"Kick a football at each opponent in succession. Chuck won't be hurt by spikes, Electrification, etc." - Diggin'~ Attack: x1, VP: 3, Target: All, Element: Earth
"Digs rocks out of the ground and hurls them at the opposing team." - Splittin'~ VP: 20, Splits into three (only usable when it starts the battle alone)
"Splits into three Chargin' Chucks. The two newcomers start with full HP and VP."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A beefy Koopa who wears football gear instead of a shell. They're rare, but powerful—their namesake shoulder ram can shatter rocks, and they can use some other attacks as well.