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Paper Mario Enemy Sheets
Here we have the true reason that this site exists: I love the battle system of the first two
 Paper Mario games so much that I get a sort of Zen satisfaction from spending endless hours
 thinking about, and in this case recording, its enemy stats. As such, you'll find sheets for
 every enemy from the first two Paper Mario games here—but that's not all: I've
 also given Paperesque stats to some other common Mario enemies who have never
 officially appeared in such a form, and I even have a few sheets here for enemy variants that
 I've made up myself.
The sheets for actual Paper Mario enemies are not all 100% accurate to their stats in the games;
 for the most part they'll be the same, but if an enemy had different stats in each of the first
 two games, then I'll have gone with one or the other here (usually I choose the higher values, to
 compensate for the fact that a player party in Arpeggio tends to be stronger), and in a few cases
 I've outright increased or decreased a stat based on my own subjective opinions about what would
 make more sense. Some spiked enemies that did not have higher Attack Power than their
 non-spiked variants in the games do have it here, which is to make up for many spiked enemies not
 counting as fully Spiky (as in, passively
 damaging direct attackers) in Arpeggio terms. On that note, the actual names of these enemies
 used "Spiked" in the first game but "Spiky" in the second; I prefer the first, so I've gone with
 that. I've tried to give as many enemies as possible at least one special attack, so some of
 those are conceptually reaching a bit, and as per Arpeggio's mechanics, I've given every enemy a
 simple basic attack with no special effects to it, which some of them may not have had in the
 games. (There are some very rare exceptions to this, like Bill Blasters, who are still able to
 produce Bullet Bills as their costless basic attack, but I've shied away from this as much as
 possible.) A fair number of Paper Mario enemies have rather specific gimmicks that require
 individual explanations in the "Notes" section at the end of their Arpeggio
 sheets; for the most part these have been preserved, but some were necessarily altered or
 outright excluded. And obviously, for stats that only exist in Arpeggio like the field stats, I'm
 just making those up myself.
Despite the wealth of content here, Paper Mario enemies generally have low HP and a typical team
 of player characters in Arpeggio tends to be siginficantly more powerful than Mario and his
 active partner, so these enemies may not be very useful if your goal is to give the players a
 difficult challenge in battle. There are a number of ways to mitigate this: many of them have 0
 MP and/or 0 VP, allowing them to wear one or
 two badges for free; most of them are designed to fight without
 weapons, and so giving them weapons may result in ridiculous amounts of damage; the
 fusion mechanic can produce stronger variations on
 normal enemies without much effort, as the stats of the fusers are merely added together; enemies
 can appear in larger groups than they did in Paper Mario, or later-game enemies can appear
 earlier; or if all else fails, you can simply increase their max HP, perhaps multiplying it by
 anything from 2 to 10.
Due to the large number of enemies in this section, they're divided into subpages based on which
 chapter of a Paper Mario game they would most likely appear in. But in case
 you're not familiar with that kind of thing, I've also included a page that just lists
 all of them at once.
