Ostinato › Default Data › Enemies › Paper Mario › Chapter 8 ›
I Guy Sheet
Basics
- Name: I Guy
 - Affinity: Plant
 - XP: 23
 
Weapon Levels
- Bow: D
 - Knife: D
 - Other: E
 
- Items: Egg Bomb, Dark Boo's Sheet, Shroom Cake, Life Cake, Lemon Juice, Thunder Rage, Dizzy Dial, Mind Over Matter Badge
 - Armor: None
 
Combat Stats
- HP: 7
 - VP: 50
 - MP: 0
 
- Attack Power: 2
 - Magic Power: 1
 - Defense Power: 0
 - Brain Power: 5
 
Field Stats
- Strength: 2
 - Hand-Eye: 5
 - Platform: 5
 - Knowledge: 7
 - Clever: 7
 - Charisma: 7
 
- Unique: Able to hold a Red I above its head regardless of Strenth or Weight stats.
 - Weight: 3
 
Attacks
- Basic Attack: Tosses the Red I on top of the target, then catches it when it bounces back. The Red I rather than the I Guy takes damage from Spikiness, Electrification, etc.
 
Weapons
- None
 
Special Attacks
- Ai Ai Ai~ VP: 0, Gives the Red I a second action that turn
"Shakes the Red I, prompting it to perform a second attack in that same turn." - Beach Party~ Attack: x1, VP: 1, Target: All (Successive), The Red I takes damage from Spikiness, Electrification, etc.
"Tosses the Red I at each foe in succession, bouncing it like a beach ball." - Eye Roll~ Attack: x1, VP: 1, Target: All, Exempt: Flying, The Red I takes damage from Spikiness, Electrification, etc.
"Hops on the Red I and rolls it along the ground and over all enemies." - Laser Show~ Attack: Red I's Attack +2, VP: 2, Target: All (Successive)
"Bounces the Red I up repeatedly; each time, it fires a laser at the next foe. Only uses VP from the I Guy." 
Psychic Attacks
- PK Fire α~ Attack: x2, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
 - PK Fire β~ Attack: x2 +2, VP: 5, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
 - PK Fire β~ Attack: x2 +2, VP: 5, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
 
- PK Freeze α~ Attack: x2, VP: 3, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%
 - PK Freeze β~ Attack: x2 +2, VP: 4, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%
 - PK Freeze γ~ Attack: x2 +4, VP: 6, Target: One, Element: Ice, Ailment: Freeze, Turns: 6, Chance: 1/6
 
- PK Thunder α~ Attack: x2 [X], VP: 3, Target: Random (Including Nobody), Element: Thunder
 - PK Thunder β~ Attack: x2 [X], Hits: 2, VP: 6, Target: Random (Including Nobody), Element: Thunder
 - PK Thunder γ~ Attack: x2 [X], Hits: 3, VP: 9, Target: Random (Including Nobody), Element: Thunder
 
- PK Ground Ω~ Attack: 1 [/], Hits: Brainx4, VP: 19, Target: All, Exempt: Flying, Element: Earth
 
- PK Flash α~ Ailment: Sleep OR Dizzy OR Paralysis OR Confusion OR High OR Time Freeze, VP: 3, Target: All, Turns (Where Applicable): 3, Accuracy: 50%
 - PK Flash β~ Ailment: Sleep OR Dizzy OR Paralysis OR Confusion OR High OR Instant Death, VP: 6, Target: All, Turns (Where Applicable): 3, Accuracy: 50%
 - PK Flash γ~ Ailment: Sleep OR Dizzy OR Paralysis OR Confusion OR High OR Instant Death, VP: 9, Target: All, Turns (Where Applicable): 3, Accuracy: 75%
 - PK Flash Ω~ Ailment: Sleep OR Dizzy OR Paralysis OR Confusion OR High OR Instant Death, VP: 12, Target: All, Turns (Where Applicable): 3, Accuracy: 100%
 
- PK LifeUp α~ Heal: Brainx2 HP, VP: 5, Target: One
 - PK LifeUp β~ Heal: Brainx4 HP, VP: 10, Target: One
 
- PK VimUp α~ Heal: 5HP (Revive), VP: 5, Target: One
 - PK VimUp β~ Heal: 10HP (Revive), VP: 10, Target: One
 
- PK Shield α~ Benefit: Shielded, VP: 4, Turns: 3, Target: One
 - PK Shield β~ Benefit: Shielded, VP: 9, Turns: 3, Target: All
 - PK Shield γ~ Benefit: Shielded AND Reciprocal, VP: 6, Turns: 3, Target: One
 - PK Shield Δ~ Benefit: Shielded AND Reciprocal, VP: 15, Turns: 3, Target: All
 - PK Shield ε~Benefit: Shielded AND Reflective, VP: 7, Turns: 3, Target: One
 - PK Shield ζ~ Benefit: Shielded AND Reflective, VP: 19, Turns: 3, Target: All
 - PK Shield η~ Benefit: Shielded AND Reciprocal AND Reflective, VP: 10, Turns: 3, Target: One
 - PK Shield Ω~ Benefit: Shielded AND Reciprocal AND Reflective, VP: 25, Turns: 3, Target: All
 
- PK Magnet α~ Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
 - PK Magnet β~ Attack: x1 to VP [/], VP: 1, Target: All, Drains VP
 
- PK Block~ Ailment: Psych Out, VP: 3, Turns: 3, Target: One, Accuracy: 50%
 
Magical Attacks
- None
 
Elemental Modifiers
- Earth --
 - Ice -2
 - Water --
 - Wind --
 - Fire -2
 - Thunder -2
 - Poison --
 - Plant --
 
Information
A PSI Guy holding a Red I overhead in the same manner as an Eye Guy holding a Mr. I. It can similarly use the Red I to attack, but it still retains access to its own psychic abilities.
Notes
- The Red I that the I Guy holds overhead functions as a normal Red I with its own HP and action per turn, and remains so if the I Guy is defeated. If the Red I is defeated first, the becomes just a normal PSI Guy. If a normal PSI Guy and a Red I exist as separate enemies in the same battle, any PSI Guy may use its turn to pick up any Red I (except one already held by an I Guy) and thereby become an I Guy.