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Medi Guy Sheet
Basics
- Name: Medi Guy
- Affinity: Water
- XP: 10
Weapon Levels
- n/a
- Items: 1-Up Shroom, Life Shroom, Ultra Shroom, Feeling Fine Badge
- Armor: None
- Vehicle: Medi Pod
Combat Stats
- HP: 7
- VP: 15
- MP: 0
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 1
- Hand-Eye: 4
- Platform: 5 (9)
- Knowledge: 3
- Clever: 3
- Charisma: 4
- Unique: n/a
- Weight: 3 (4)
Attacks
- Basic Attack: Slaps the target.
Weapons
- None
Special Attacks
- Mini Medi~ Heal: 4HP, VP: 1, Target: One
"Heals one target by just 4 HP." - Medical Attention~ Heal: 7HP, VP: 3, Target: One
"Heals one companion by 7 HP—the full amount for a Shy Guy." - Medical Drama~ Heal: 4HP, VP: 3, Target: All
"Heals its entire party by 4 HP."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison -2
- Plant --
Information
A Shy Guy trained in medicine and riding in a little flying pod with a heart design on it. He's a healer, and like a Lakitu's cloud, the pod counts as a vehicle in Arpeggio. The Medi Guy will preferentially use the pod's collision attack over its own basic slap until it loses the pod (but will more likely be healing anyway). Its healing was less potent in the original Paper Mario, restoring only 4 HP for a single target and 3 for the multitarget move, but things are generally more extreme in Arpeggio, so this seems like a necessary upgrade.
Notes
- ~Flying (though technically due to its vehicle)