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Shady Koopa Sheet
Basics
- Name: Shady Koopa
- Affinity: Poison
- XP: 12
Weapon Levels
- n/a
- Items: Spite Pouch, Oyster, Orange, Earth Quake, Koopa Bun, Shell Bell, Life Orb, Sore Loser Badge
- Armor: Blue Shell
Combat Stats
- HP: 8
- VP: 20
- MP: 0
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 2
Field Stats
- Strength: 5
- Hand-Eye: 4
- Platform: 2
- Knowledge: 4
- Clever: 4
- Charisma: 4
- Unique: Spins in its shell, preventing damage from some hazards and letting it fit into slightly smaller spaces.
- Weight: 3
Attacks
- Basic Attack: Retreats into its shell, spins, and slides across the ground, colliding with the target. If shell-less, runs and trips into the target.
Weapons
- None
Special Attacks
- Power Shell~ Attack: x2, VP: 2, Target: All, Only usable when flipped
"Retreats into its shell while on its back, spins, and ricochets around, striking all opponents."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A strange kind of blue-shelled Koopa that only ever appeared in the Glitz Pit and the Pit of 100 Trials. They subvert expectations regarding Paper Mario's typical shell-flipping trick: they can be flipped, which does reduce their Defense, but instead of also making them unable to attack, it actually makes them much more powerful, allowing them to hit both Mario and his partner at once for double their normal Attack Power. Obviously, if a game of Arpeggio is excluding the flipping mechanic, then it should probably not feature Shady Koopas either.