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Skipsqueak Sheet
Basics
- Name: Skipsqueak
- Affinity: Plant
- XP: 9
Weapon Levels
- n/a
- Items: Double Cherry, Gorgonzola, Pizza Slice, Hot Sauce, Mega Mushroom, Fire Flower, POW Block, Dizzy Dial, Copy Flower, Jumping Beans, Weird Mushroom, Super Bell, 1 More! Badge
- Armor: None
Combat Stats
- HP: 7
- VP: 0
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 2
- Hand-Eye: 7
- Platform: 5
- Knowledge: 4
- Clever: 2
- Charisma: 3
- Unique: n/a
- Weight: 2
Attacks
- Basic Attack: Jumps on top of the target.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A gray mouse with no arms from Super Mario 3D World. They usually just stand in one spot or jog in place on a conveyor or spinning platform, but their trick is that they jump whenever Mario jumps. In Arpeggio, I translated this into a counter-action system that's probably unnecessarily complicated and will therefore discourage Maestri from ever using them, but that's no great loss.
Notes
- Skipsqueaks take no action on their Phase of each turn. Instead, any time that any one of a Skipsqueak's opponents takes an action, all Skipsqueaks present in the battle will immediately, regardless of normal turn order or having acted already, perform one action of the same type that that opponent just took: those types being Attack, Defend, Use Item, Run Away, or Do Nothing. If a Skipsqueak is unable to perform that type of action, such as having no items to use after the opponent used one, then that Skipsqueak will Do Nothing for its counteraction, and Skipsqueaks that are Paralyzed or the like will not be able to counteract at all. Since Running Away works differently for enemies than players, a player's failed attempt at Running Away will cause all Skipsqueaks that are able to act to successfully Run Away, leaving only any other types of enemies in the battle, but awarding no XP for those Skipsqueaks. When a Skipsqueak attacks, including using an attacking item, it will as a rule target the opponent who just attacked and thereby gave it the chance to attack, even if that opponent didn't target that Skipsqueak, but if it can't reach that opponent it will attack another rather than Doing Nothing, unless it can't reach any of them.