Ostinato › Default Data › Enemies › Paper Mario › Chapter 3 ›
Thwimp Sheet
Basics
- Name: Thwimp
- Affinity: Earth
- XP: 9
Weapon Levels
- n/a
- Items: Pebble, Jumping Beans, Mini Mushroom, Mini Mr. Mini, Parting Grace Badge
- Armor: None
Combat Stats
- HP: 1
- VP: 0
- MP: 0
- Attack Power: 3
- Magic Power: 1
- Defense Power: 10
- Brain Power: 1
Field Stats
- Strength: 5
- Hand-Eye: 3
- Platform: 6
- Knowledge: 1
- Clever: 1
- Charisma: 6
- Unique: n/a
- Weight: 1
Attacks
- Basic Attack: Hucks itself into the air and falls on top of the target.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth x0
- Ice --
- Water --
- Wind x0
- Fire x0
- Thunder --
- Poison x0
- Plant --
Information
A miniature, or "wimpy," Thwomp. These were seen in Super Mario World, and are too weak to float in the air, so they just kind of hop from side to side, hoping to get lucky and crush you. This makes them count as regular grounded enemies in Arpeggio. They've got high Defense at 10, but nowhere near the 100 of a normal Thwomp, and only 1 HP, so if you get through it at all you're good. This makes them functionally sort of a more extreme version of the Dull Bones, which just has 1 Defense and 1 HP. Either way, their Brain Power is low, so you can get through with a psychic attack if you don't have any piercing abilities.