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Thwimp Sheet

Basics

Weapon Levels

Combat Stats

Field Stats

Attacks

Weapons

Special Attacks

Psychic Attacks

Magical Attacks

Elemental Modifiers

Information

A miniature, or "wimpy," Thwomp. These were seen in Super Mario World, and are too weak to float in the air, so they just kind of hop from side to side, hoping to get lucky and crush you. This makes them count as regular grounded enemies in Arpeggio. They've got high Defense at 10, but nowhere near the 100 of a normal Thwomp, and only 1 HP, so if you get through it at all you're good. This makes them functionally sort of a more extreme version of the Dull Bones, which just has 1 Defense and 1 HP. Either way, their Brain Power is low, so you can get through with a psychic attack if you don't have any piercing abilities.