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Super Paper Mario Enemy Sheets

This game exists in an odd midspace in the Paper Mario series, perhaps appropriately given its theme of interdimensional shenanigans. It's real-time instead of turn-based, playing more like a traditional Mario platformer, but still uses enemy stats somewhat similar to those used in the previous two RPGs. Said stats have been converted into Arpeggio form here, though a few enemies have been left out due to functioning with mechanics that don't really translate well. Mario enemies who are already covered by the regular Paper Mario sheets don't get alternate sheets here, but notably the Flopside Pit of 100 Trials (one of two such pits in Super Paper Mario, not counting the Sammer Kingdom gauntlet or the fact that you have to go through the Flopside one twice in order to fully complete it—yeah, this game was kind of sadistic) contains a special set of "Dark" enemies, which are pure black silhouettes of enemies that all have stronger stats, and so in the Dark Enemies section here you'll find dark versions of regular Mario enemies as well as of foes specific to Super Paper Mario. Those specific foes tend to be rather odd, even in Mario terms, with a visual theme of geometric shapes and sometimes computer imagery that's supposed to play into the paper aesthetic, though how well this works is up for debate.

For the most part, the Attack Power stats you'll see on these enemies are equal to the Attack stat as given by Tippi; in many cases, direct collision with the enemy would do less damage than this, the number instead referring to a projectile attack or the like, but I've gone ahead and let them do more damage even with a basic attack, mostly because the main reason I'm adding these enemy sheets is to have some stronger enemy types available. In general, I haven't done as much playtesting to confirm these stats compared to the regular Paper Mario ones, but unless Tippi makes a lot of mistakes, they should be relatively accurate. That being said, where I've tried to make the boss sheets as game-accurate as possible, I sometimes take liberties with regular enemies, usually to make them more interesting or versatile, or to account for mechanics that work differently in Arpeggio. But you'd probably have to be even more obsessive than me to notice the difference.


Normal Enemies | Dark Enemies