BigMeow Sheet
Basics
- Name: BigMeow
- Affinity: Plant
- XP: 0
Weapon Levels
- n/a
- Items: Inn Coupon, Super Monkey, Mega Mushroom, Super Shield Badge
- Armor: None
Combat Stats
- HP: 1
- VP: 10
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 100
- Brain Power: 1
Field Stats
- Strength: 5
- Hand-Eye: 5
- Platform: 1
- Knowledge: 5
- Clever: 1
- Charisma: 4
- Unique: n/a
- Weight: 6
Attacks
- Basic Attack: Walks into the target.
Weapons
- None
Special Attacks
- Tidy Up~ VP: 1, Target: One, Removes all Status Problems and Status Benefits
"Clears the target of any Status Conditions, making them sparkle with cleanliness."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire -2
- Thunder --
- Poison x0
- Plant --
Information
A big one of Francis's cat robots, dressed like a maid. These ones didn't actively attack the players in Super Paper Mario, being merely used as stepping stones of a sort, the extra height gained from jumping on them used to reach higher shelves. Since this was required, they were invincible in the game, but here I did what I did with Thwomps and gave them ridiculously high Defense Power but still only 1 Brain Power, so they can be defeated with psychic attacks, or regular attacks that pierce defense. But since they don't actively attack, they could serve as NPCs instead of enemies.