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Dark Bandit Sheet
Basics
- Name: Dark Bandit
- Affinity: Poison
- XP: 26
Weapon Levels
- Sword: B
- Axe: B
- Lance: B
- Shield: B
- Knife: A
- Whip: C
- Boots: C
- Hand: A
- Stick: C
- Shuriken: A
- Saw: C
- Other: E
- Items: Vampire Bunny, Honey Possum, Mistletoe Seed, Fright Jar, Transformic Acid, Can of Whoopass, Bombshell Bill, Bull's-Eye Bill, Strange Sack, Dark Boo's Sheet, Dire-Free Badge
- Armor: Goomba's Shoe, Dark Shell, Dark Spiny Shell, Universal Armor, Animatronic Armor, Light Armor
Combat Stats
- HP: 20
- VP: 50
- MP: 0
- Attack Power: 6
- Magic Power: 1
- Defense Power: 0
- Brain Power: 5
Field Stats
- Strength: 6
- Hand-Eye: 8
- Platform: 7
- Knowledge: 7
- Clever: 7
- Charisma: 7
- Unique: n/a
- Weight: 4
Attacks
- Basic Attack: Rams into the target.
Weapons
- Assassin Knife, Sai, Adamantium Claws, Poisoned Hira-Shuriken, Lasso, Shoulder-Mounted Bill Blaster, Fireball Cannon, Dark Tome
Special Attacks
- Swipe~ Attack: x1, VP: 1, Target: One, Steals one item or weapon (100% chance)
"Steals one of the target's items or weapons by bumping into them."
Psychic Attacks
- PK Magnet α~ Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
- PK Magnet β~ Attack: x1 to VP [/], VP: 1, Target: All, Drains VP
- PK Magnet γ~ Attack: x2 to VP [/], VP: 1, Target: One, Drains VP
- PK Magnet Ω~ Attack: x2 to VP [/], VP: 3, Target: All, Drains VP
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
The pure black silhouette of a Bandit. These weren't in Super Paper Mario, but since Bandits were a staple of the previous two games, I made this Dark version. It'll still run away after stealing something, but its chance to steal successfully is up to 100%; you can mitigate this with the Defend command.
Notes
- ~After stealing an item, it will try to Run Away from battle