Ostinato › Default Data › Enemies › Super Paper Mario › Dark Enemies ›
Dark Dark Koopa Sheet
Basics
- Name: Dark Dark Koopa
- Affinity: Earth
- XP: 26
Weapon Levels
- Axe: C
- Other: E
- Items: Ultra Shroom, Jammin' Jelly, Hyper Potion, Dark Boo's Sheet, All or Nothing Badge
- Armor: Dark Shell
Combat Stats
- HP: 10
- VP: 20
- MP: 0
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0 (3)
- Brain Power: 2
Field Stats
- Strength: 4
- Hand-Eye: 4
- Platform: 5
- Knowledge: 5
- Clever: 4
- Charisma: 5
- Unique: Spins in its shell, preventing damage from some hazards and letting it fit into slightly smaller spaces.
- Weight: 3
Attacks
- Basic Attack: Retreats into its shell, spins, and slides across the ground, colliding with the target. If shell-less, runs and trips into the target.
Weapons
- None
Special Attacks
- Dizzy Shell~ Ailment: Dizzy, VP: 1, Target: One, Turns: 3, Accuracy: 50%
"Spins in its shell in front of the target, potentially rendering them dizzy." - Power Shell~ Attack: x1, VP: 2, Target: All
"Ricochets around in its shell, striking all opponents." - Charge~ VP: 1, Charge: 2, VP: 1
"Builds up extra power for the next attack."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
The pure black silhouette of a Koopa Troopa. These were just called Dark Koopas in Super Paper Mario, where I guess the purple-shelled Dark Koopas from the two previous games were left out, but with the "Dark Dark" thing being a precedent, I used it here. I gave them the Dizzy Shell attack from those regular purple Dark Koopas as well as the attacks that I gave to the Yellow Koopa Troopa. Like the Dark Goomba, I also increased its Attack from 2 to 3, since purple Dark Koopas were already at 3.