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Dark Hammer Bro. Sheet
Basics
- Name: Dark Hammer Bro.
- Affinity: Fire
- XP: 31
Weapon Levels
- Axe: A
- Other: E
- Items: Hammer Suit, 1-Up Ultra, Lay's Baked, Dark Boo's Sheet, Hammer Throw Badge
- Armor: Dark Shell
Combat Stats
- HP: 20
- VP: 40
- MP: 0
- Attack Power: 6
- Magic Power: 1
- Defense Power: 0 (3)
- Brain Power: 3
Field Stats
- Strength: 4
- Hand-Eye: 7
- Platform: 7
- Knowledge: 5
- Clever: 4
- Charisma: 4
- Unique: Can produce an infinite supply of Dark Bro. Hammers.
- Weight: 3
Attacks
- Basic Attack: It can always produce another Dark Bro. Hammer no matter how many are lost or stolen, so normally it throws that. If Disarmed, it runs up to the target while crying and cumbersomely slaps them.
Weapons
- Dark Bro. Hammer
Special Attacks
- Hammertime~ Attack: WBAPx0.5, Hits: 5, VP: 2, Target: One to Five, Weapon: Axe, Ailment: Attack -2, Turns: 2, Chance: 50%
"Quickly tosses five hammers in a row. They can be at the same target or different ones."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
The pitch black silhouette of a Hammer Bro. It only had 4 Attack in Super Paper Mario, but I increased it to 6 because the Dark Boomerang and Fire Bros. had 6, and because the regular Hammer Bros. already had 4 and the Sledge Bros. had 5. The hammers thrown by Dark Hammer Bros. are similarly shadowy, but they're not any stronger when stolen for player use. However, their Hammertime special attack can inflict an Attack Decrease, similar to how normal Hammer Bros. caused shrinking in the original Paper Mario.
Notes
- ~No matter how many Dark Bro. Hammers are stolen from it, it will always have one remaining for use, but will only drop one when killed (it can be temporarily Disarmed)
- ~Despite wearing shell armor, it can't be flipped