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Dark Shy Guy Sheet

Basics

Weapon Levels

Combat Stats

Field Stats

Attacks

Weapons

Special Attacks

Psychic Attacks

Magical Attacks

Elemental Modifiers

Information

This didn't appear in Super Paper Mario, as no Shy Guys did. However, since some of the Dark enemies combined aspects of all of their weaker variations, I had the idea to combine the powers of every type of Shy Guy, and I couldn't resist. Because this includes a bunch of extra-wacky Shy Guy types that I made up myself, this gets... pretty ridiculous. I've left out the abilities of Fawful Guys, since I made a separate Dark Dark Fawful Guy; the whole Eye Guy thing, since there isn't a Dark Mr. I; same with the Knight Guy, since there's no Dark Ostro; the abilities of Dead Guys, since those can be used by turning into a Dead Guy via the Die Guy's suicide attack; and basically anything relating to General Guy and his army, since that's a boss battle and none of it worked very well here anyway. Also, there's no Dark Medi Pod, and they won't ride in a regular Medi Pod since that would ruin the pure black color scheme. For the same reason, they'll usually only carry a Dark Spy Guy Hammer and a Dark Guy Spear, possibly along with a Dark Tome (which is not completely shadowy but is probably close enough) or maybe a Witch's Hat in order to cast magic spells, but they might sometimes have other weapons on them. When they feel like taking after the Koopa Guy, a Dark Shell is best. Due to the way that they combine all of the Shy Guy abilities, they're also known as Unify Guys.


Dark Spy Guy Hammer | Dark Guy Spear