Jawbus Sheet
Basics
- Name: Jawbus
- Affinity: Earth
- XP: 5
Weapon Levels
- n/a
- Items: Chili Dog, Hot Drumstick, Peekaboo Badge
- Armor: None
Combat Stats
- HP: 5
- VP: 0
- MP: 0
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 4
- Hand-Eye: 2
- Platform: 1
- Knowledge: 3
- Clever: 3
- Charisma: 4
- Unique: n/a
- Weight: 5
Attacks
- Basic Attack: Bites the target.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A rotating purple rhombus with a smiley face on it and a yellow ball dragging behind. When approached, the smiley face extends out on a long neck and turns into a dragon-like head. This allows it to bite from a slight distance, but it moves very slowly and can't turn around easily. The yellow tail is its weak point; the rest of it is invincible. In Super Paper Mario, this meant having to flip into 3D to get around to the tail, but since Arpeggio is in 3D by default... well... uh... feel free to write it up differently if you can think of something that will actually do anything.
Notes
- ~In battle, attacks may be targeted either at the body, head, or tail, but the head and body are immune to all damage and other negative effects, while the tail takes these normally
- ~When extended, the head hangs at a height of 3, requiring as much Platform to reach with melee attacks and also allowing the Jawbus to bite up to a height of 3 despite its own Platform of 1
- ~Attacks by an Invincible character can damage the body or head, but will not deal the extra +10