Ninjerry Sheet
Basics
- Name: Ninjerry
- Affinity: Thunder
- XP: 18
Weapon Levels
- Shuriken: B
- Other: E
- Items: Escape Cape, Vanishing Cream, Three-Bean Salad, Orange, Escape Rope, Foul Play Badge
- Armor: None
Combat Stats
- HP: 10
- VP: 20
- MP: 0
- Attack Power: 4
- Magic Power: 1
- Defense Power: 0
- Brain Power: 4
Field Stats
- Strength: 4
- Hand-Eye: 7
- Platform: 7
- Knowledge: 7
- Clever: 7
- Charisma: 7
- Unique: n/a
- Weight: 2
Attacks
- Basic Attack: Runs into the target.
Weapons
- Poisoned Bo-Shuriken, Hira-Shuriken, Bo-Shuriken
Special Attacks
- Shuriken~ Attack: x1, VP: 1, Target: One
"Tosses an orange ninja star at the target. It'll stick in their skin even as they move around for a while." - Mittsu~ Attack: x1, Hits: 3, VP: 3, Target: One to Three
"Tosses three ninja stars in a single turn. They may be at the same target or different ones." - Decoy~ Attack: x2, VP: 2, Target: One, Waits until targeted to attack, preventing the incoming attack
"When attacked, turns into a blue bomb, which explodes on the attacker. The Ninjerry then reappears elsewhere."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison -2
- Plant --
Information
A Ninjoe with golden orange robes. It's the strongest type besides the Dark one, and therefore the strongest that you'll see accompanying Sammer Guys.