Ninjoe Sheet
Basics
- Name: Ninjoe
- Affinity: Thunder
- XP: 16
Weapon Levels
- Shuriken: D
- Other: E
- Items: Escape Cape, Vanishing Cream, Escape Rope, Knock Off Badge
- Armor: None
Combat Stats
- HP: 6
- VP: 12
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 2
- Hand-Eye: 5
- Platform: 5
- Knowledge: 5
- Clever: 5
- Charisma: 5
- Unique: n/a
- Weight: 2
Attacks
- Basic Attack: Runs into the target.
Weapons
- Bo-Shuriken, Caltrops
Special Attacks
- Shuriken~ Attack: x1, VP: 1, Target: One
"Tosses a pink ninja star at the target. It'll stick in their skin even as they move around for a while." - Decoy~ Attack: x2, VP: 2, Target: One, Waits until targeted to attack, preventing the incoming attack
"When attacked, turns into a blue bomb, which explodes on the attacker. The Ninjoe then reappears elsewhere."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison -2
- Plant --
Information
A type of ninja normally employed (illegally) by Sammer Guys to help them win their duels. They can also be found in some Pits of 100 Trials. As ninjas, they jump around and toss shuriken, but they also have a tricky maneuver where, sometimes when attacked, they're revealed to be a decoy copy of themselves that turns into a bomb, with the real Ninjoe then appearing somewhere else. Ninjoes have purplish robes, and you really can't tell what kind of creature they are underneath.