Ninjohn Sheet
Basics
- Name: Ninjohn
- Affinity: Thunder
- XP: 17
Weapon Levels
- Shuriken: C
- Other: E
- Items: Escape Cape, Vanishing Cream, Two-Bean Salad, Escape Rope, Thief Badge
- Armor: None
Combat Stats
- HP: 8
- VP: 16
- MP: 0
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0
- Brain Power: 3
Field Stats
- Strength: 3
- Hand-Eye: 6
- Platform: 6
- Knowledge: 6
- Clever: 6
- Charisma: 6
- Unique: n/a
- Weight: 2
Attacks
- Basic Attack: Runs into the target.
Weapons
- Hira-Shuriken, Bo-Shuriken
Special Attacks
- Shuriken~ Attack: x1, VP: 1, Target: One
"Tosses a yellow ninja star at the target. It'll stick in their skin even as they move around for a while." - Futatsu~ Attack: x1, Hits: 2, VP: 2, Target: One or Two
"Tosses two ninja stars in a single turn. They may be at the same target or different ones." - Decoy~ Attack: x2, VP: 2, Target: One, Waits until targeted to attack, preventing the incoming attack
"When attacked, turns into a blue bomb, which explodes on the attacker. The Ninjohn then reappears elsewhere."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison -2
- Plant --
Information
A Ninjoe with tealish robes. It's a bit stronger and faster. Presumably it costs the Sammer Guys a bit more to hire these.