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Garnet Sheet
Basics
- Knife: D » D + E
- Hand: D » D + E
- Other: E
- Items: Forcefield Generator, S.E.P. Field Generator, Shooting Star, Fire Burst, Thunder Rage, Slow Burn Badge, Break the Ice Badge, Made of Love Badge
- Armor: None
Combat Stats
- HP: 30 » 20 + 10
- VP: 30 » 20 + 10
- MP: 30 » 20 + 10
- Attack Power: 4 » 3 + 1
- Magic Power: 2 » 1 + 1
- Defense Power: 1 » 1 + 0
- Brain Power: 4 » 1 + 3
Field Stats
- Strength: 6 » 5 + 1
- Hand-Eye: 8 » 3 + 5
- Platform: 6 » 5 + 1
- Knowledge: 11 » 2 + 9
- Clever: 4 » 1 + 3
- Charisma: 7 » 1 + 6
- Unique: Standard Gem abilities plus future vision, electrical power generation, and latent fire and ice generation.
- Weight: 4 » 2 + 2
Attacks
- Basic Attack: Punches the target.
Weapons
- Hand Weapon (Conjure), Knife (Conjure)
Special Attacks
- Rocket Fists~ Attack: WBAPx2, VP: 4, Target: One, Weapon: Hand, Only one hit per turn even with Hand Weapons that normally get two
"Fires both gauntlets together at the target like missiles, dealing combined damage." - Shock Wave~ Attack: x1 [/], VP: 3, Target: All, Exempt: Flying, Weapon: Hand, Only one hit per turn even with Hand Weapons that normally get two
"Punches the ground hard enough to cause a shockwave that damages all opponents." - Voltage~ Attack: x1, VP: 1, Target: One, Element: Thunder
"Grabs the target and sends an electrical charge through them for Thunder damage." - Fiery Temper~ Attack: x1, VP: 1, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Sets herself ablaze before running into the target." - Burning Rage~ Attack: x1, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Sets herself ablaze before running around the whole opposing battlefield, burning all foes." - Icy Reception~ Attack: x1, VP: 1, Target: One, Element: Ice
"Lowers the temperature around the target, dealing ice damage." - Cold Fate~ Ailment: Freeze, VP: 1, Turns: 2, Target: One, Accuracy: 50%
"Tries to encase the target in ice to immobilize them. It may fail." - Above This~ Benefit: Flight, VP: 1, Turns: 1, Target: Self
"Levitates herself for a moment to avoid earthquakes and the like."
Psychic Attacks
- Future Vision~ VP: 1, Target: Self, Predicts and dodges all attacks for one turn (does not dodge healing, etc.)
"Foresees the attacks incoming next turn and dodges them."
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | --
- Ice -2 » +2 | x0
- Water -- » -- | --
- Wind -- » -- | --
- Fire -2 » x0 | +2
- Thunder +5 » +2 | +2
- Poison x0 » x0 | x0
- Plant -- » -- | --
Information
Ah, the first big twist: Garnet was a fusion all along! Of Ruby and Sapphire, one fiery and one icy. Like the rest of the Crystal Gems, the Garnet we know has gone through a lot of training to bring out more of her abilities, so this fusion of generic enemy Gem sheets is rather less impressive. That being said, Arpeggio's fusion system gives fusions all of the special attacks of both fusers, so while we never really see Garnet use fire or ice to attack, both are available to this version, as well as some new, fusion-only moves based on some of the stuff we have seen Garnet do. As of the introduction of Hessonite, Demantoid, and Pyrope, we now know that those and other types of Garnets are individual, non-fusion Gems, while the wider type name of "Garnet" is also used for this fusion.