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Fusetail Sheet
Basics
- Name: Fusetail
- Fusers: Hooktail, Gloomtail, Bonetail
- Affinity: Ice » Ice | Ice | Ice
- XP:
Weapon Levels
- n/a
Support Levels
- Hooktail: A
- Gloomtail: A
- Bonetail: A
Inventory
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- Armor: None
- Money: Coins (1,000)
Combat Stats
- HP: 300 » 20 + 80 + 200
- VP: 325 » 45 + 80 + 200
- MP: 0 » 0 + 0 + 0
- Attack Power: 21 » 5 + 8 + 8
- Magic Power: 3 » 1 + 1 + 1
- Defense Power: 5 » 1 + 2 + 2
- Brain Power: 11 » 2 + 4 + 5
Field Stats
- Strength: 24 » 7 + 8 + 9
- Hand-Eye: 14 » 4 + 5 + 5
- Platform: 27 » 9 + 9 + 9
- Knowledge: 20 » 5 + 8 + 7
- Clever: 11 » 3 + 5 + 3
- Charisma: 15 » 5 + 5 + 5
- Unique: Exhales Elemental breath.
- Weight: 27 » 9 + 9 + 9
Attacks
- Basic Attack: Stomps on or bites the target.
Weapons
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Special Attacks
- Dragonbreath~ Attack: x1 [/], VP: 3, Target: All, Element: Fire
"A stream of stinky, fiery breath that burns through the defenses of all foes." - Poisonbreath~ Attack: x1 [/], VP: 3, Target: All, Ailment: Poison, Turns: 10, Chance: 50%
"Breathes a hot, stinky stream of poisonous gas all over the opposing battlefield." - Charge~ Charge: 8, VP: 4
"Builds up power for their next attack, which will traditionally be Megabreath." - Megabreath~ Attack: x1 [/], VP: 2, Target: All
"Shouts the name of the move, then spews a stream of yellow, gaseous energy over all foes." - Stomp Quake~ Attack: +2 [/], VP: 3, Target: All, Exempt: Flying
"Rears back and stomps down hard, sending a huge tremor through the ground under the opponents." - Green Breath~ Attack: x1 [/], VP: 3, Target: All, Ailment: Confusion, Chance: 50%
"Spews a hot, stinky stream of green gas all over the opposing battlefield. It might cause confusion." - Purple Breath~ Attack: x1 [/], VP: 3, Target: All, Ailment: Attack -2 AND Magic -2, Turns: 2, Chance: 50%
"Spews a hot, stinky stream of purple gas all over the opposing battlefield. It might reduce power." - White Breath~ Attack: x1 [/], VP: 3, Target: All, Ailment: Sleep, Turns: 4, Chance: 50%
"Spews a hot, stinky stream of white gas all over the opposing battlefield. It might induce sleep." - Blue Breath~ Attack: x1 [/], VP: 3, Target: All, Ailment: Freeze, Turns: 2, Chance: 50%
"Spews a cold, stinky stream of cyan gas all over the opposing battlefield. It might freeze opponents." - Undeath~ Heal: 20HP, VP: 20, Target: Self
"Regenerates some of their undead vim."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | -- | --
- Ice -- » -- | -- | --
- Water -- » -- | -- | --
- Wind -- » -- | -- | --
- Fire -- » -- | -- | --
- Thunder -- » -- | -- | --
- Poison -- » -- | -- | --
- Plant -- » -- | -- | --
Information
A fusion of all three dragon siblings from Paper Mario 2: Hooktail, the boss of Chapter 1; Gloomtail, a midboss of Chapter 8; and Bonetail, the optional boss who is stronger than the final boss of the story. Hooktail mostly just drags her siblings down, particularly with her weakness to cricket noises, but to make things simple I had that just remove her from the fusion rather than lower their base stats, and I also changed her fire breath from a straight 4 damage to x1, since the straight 4 was just done to mimic a slight quirk in the original numbers. That being the case, Fusetail can use a ton of different breath effects at massive power, which can be charged even further thanks to Gloomtail's abilities, and can also heal for 20 HP at any time. I also gave the fusers support levels with each other since they were never seen together, so a support bonus will now activate for the fusion. You've got a long fight ahead of you.
Notes
- ~Capable of flying, but does not fly in battle; earthquakes hit them, but they can move between elevation levels
- ~Any attack involving noises that resemble cricket chirping that strikes Fusetail will, in addition to its normal effects, remove Hooktail from the fusion and have the normal reductive effects on her; she may subsequently rejoin the fusion, which returns her to normal strength