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Spiked Hyper Goomb-Ulk Sheet
Basics
- Name: Spiked Hyper Goomb-Ulk
- Fusers: Spiked Hyper Goomba, Bob-Ulk
- Affinity: Thunder » Thunder | Earth
- XP: 39 » 12 + 27
Weapon Levels
- n/a
- Items: Super Shroom, Boo's Sheet, Large Coca-Cola, Orange Grenade, Delicious Dynamite, Bombshell Bill, Normalium Z, Charge Badge, Guard Rebound Badge
- Armor: None
Combat Stats
- HP: 17 » 7 + 10
- VP: 40 » 10 + 30
- MP: 0 » 0 + 0
- Attack Power: 9 » 2 + 7
- Magic Power: 2 » 1 + 1
- Defense Power: 2 » 0 + 2
- Brain Power: 2 » 1 + 1
Field Stats
- Strength: 13 » 4 + 9
- Hand-Eye: 2 » 1 + 1
- Platform: 7 » 4 + 3
- Knowledge: 5 » 2 + 3
- Clever: 3 » 2 + 1
- Charisma: 5 » 2 + 3
- Unique: n/a
- Weight: 11 » 2 + 9
Attacks
- Basic Attack: Jumps and dives onto the target, poking them with its spiky hat. Then laughs.
Weapons
- Bubble Bomb Bazooka, Fireball Cannon
Special Attacks
- Fusiform~ VP: 1, Enters a state in which Fire, Thunder, or non-Elemental bomb attacks instantly trigger its Power Bomb
"First, it lights its own fuse, which will slowly burn down." - Bide~ Benefit: Defense +3, VP: 3, Turns: 3, Target: Self
"Second, it'll increase its Defense, making it harder to get rid of." - Bulk Up~ Benefit: Attack +3, VP: 3, Turns: 3, Target: Self
"Next, it will proceed to power itself up." - Hyper Charge~ Charge: 16, VP: 3
"Then it will charge its power even more, preparing to explode. You'd best pray." - Power Bomb~ Attack: x1, VP: 6, Target: All Teams, Ailment (User): Instant Death, Chance: 100%
"Once fully charged, it will try to hit everyone with its powered-up explosion."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | --
- Ice -- » -- | --
- Water -- » -- | --
- Wind -- » -- | --
- Fire +2 » -- | +2
- Thunder +2 » -- | +2
- Poison x0 » -- | x0
- Plant -- » -- | --
Information
A fusion of a Spiked Hyper Goomba and a Bob-Ulk, so basically a stronger version of the Hyper Bulky Boomba. In this case, though, the Bob-Ulk's charge was actually already stronger than the Spiked Hyper Goomba's, so instead of superseding, I combined them for a total charge of 16. That's... pretty dangerous, so play your cards right.