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Super Shadow Siren Sheet
Basics
- Name: Super Shadow Siren
- Fusers: Vivian, Marilyn, Beldam
- Affinity: Thunder » Ice | Earth | Poison
- XP: Always 20
Weapon Levels
- n/a
Support Levels
- n/a
Inventory
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- Armor: None
- Money: Coins (30)
Combat Stats
- HP: 31 » 10 + 12 + 9
- VP: 10 » 0 + 10 + 0
- MP: 80 » 20 + 30 + 30
- Attack Power: 4 » 1 + 2 + 1
- Magic Power: 5 » 1 + 2 + 2
- Defense Power: 0 » 0 + 0 + 0
- Brain Power: 4 » 1 + 1 + 2
Field Stats
- Strength: 15 » 4 + 9 + 2
- Hand-Eye: 11 » 5 + 2 + 4
- Platform: 15 » 5 + 5 + 5
- Knowledge: 8 » 2 + 1 + 5
- Clever: 10 » 5 + 1 + 4
- Charisma: 9 » 3 + 1 + 5
- Unique: Hides in the shadows, avoiding attack and detection. Can be conveyed through solid obstacles in this state.
- Weight: 4 » 1 + 2 + 1
Attacks
- Basic Attack: Emerges from the shadows and punches the target.
Weapons
- 1) Witch's Hat (E)
- 2) Witch's Hat
- 3) Witch's Hat
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Special Attacks
- Charge~ Charge: 2, VP: 1
"Builds up extra power for her next attack."
Psychic Attacks
- None
Magical Attacks
- Fiery Jinx~ Attack: x1 [/], VP: 2, Target: All, Element: Fire
"Waves her finger and causes flames to erupt on all opponents." - Thunder~ Attack: x1 [/], MP: 2, Target: All, Element: Thunder
"Concentrates her magical energy and unleashes a storm of lightning on the opponents." - Blizzard~ Attack: x1 [/], MP: 2, Target: All, Element: Ice
"Concentrates her magical energy and blows a chilly wind across the opposing team." - Grow~ Benefit: Attack +2 AND Magic +2, MP: 2, Turns: 2, Target: One
"Magically increases the size and power of one ally for a little while." - Shrink~ Ailment: Attack -2 AND Magic -2, MP: 2, Turns: 2, Target: One, Accuracy: 100%
"Magically shrinks the target to reduce their power for a little while."
Elemental Modifiers
- Earth -- » -- | -- | --
- Ice -- » -- | -- | --
- Water -- » -- | -- | --
- Wind -- » -- | -- | --
- Fire -- » -- | -- | --
- Thunder -- » -- | -- | --
- Poison -- » -- | -- | --
- Plant -- » -- | -- | --
Information
A fusion of the three Shadow Sirens in their first fight, when Vivian was still on the team. As a fusion, their stats combine to make them more powerful, but the Super Siren can only act once per turn, so some of Beldam's tricks might be less useful. Considering Beldam's abuse, this would be a rather toxic fusion, but the other two would probably be obedient enough to try it.