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Beldam Sheet (1)
Basics
- Name: Beldam
- Affinity: Poison
- XP: Always 7
Weapon Levels
- n/a
Support Levels
- n/a
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: Coins (30)
Combat Stats
- HP: 9
- VP: 0
- MP: 30
- Attack Power: 1
- Magic Power: 2
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 2
- Hand-Eye: 4
- Platform: 5
- Knowledge: 5
- Clever: 4
- Charisma: 5
- Unique: Hides in the shadows, avoiding attack and detection. Can be conveyed through solid obstacles in this state.
- Weight: 1
Attacks
- Basic Attack: Emerges from the shadows and punches the target.
Weapons
- 1) Witch's Hat (E)
- 2)
- 3)
- 4)
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- Blizzard~ Attack: x1 [/], MP: 2, Target: All, Element: Ice
"Concentrates her magical energy and blows a chilly wind across the opposing team." - Grow~ Benefit: Attack +2 AND Magic +2, MP: 2, Turns: 2, Target: One
"Magically increases the size and power of one ally for a little while." - Shrink~ Ailment: Attack -2 AND Magic -2, MP: 2, Turns: 2, Target: One, Accuracy: 100%
"Magically shrinks the target to reduce their power for a little while."
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
Beldam in the first Shadow Siren fight in Boggly Woods. It's best to take her out first because she can increase and reduce power in addition to attacking directly. If you want the Sirens to be a little tougher, try giving them support levels with one another.