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Mario Sheet
Basics
- Name: Mario
- Affinity: Fire
- Level: 0
Weapon Levels
- Axe: D
- Other: E
Support Levels
- Luigi: A
Inventory
- 1) Mushroom
- 2) Honey Syrup
- 3) Fire Flower
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: Coins (100)
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 6
- Hand-Eye: 4
- Platform: 8
- Knowledge: 4
- Clever: 3
- Charisma: 5
- Unique: n/a
- Weight: 4
Attacks
- Basic Attack: Jumps on top of the target.
Weapons
- 1) Hammer (E)
- 2)
- 3)
- 4)
Special Attacks
- Firebrand~ Attack: x2, VP: 2, Target: One, Element: Fire
"Builds up firepower in the palm, then releases it onto the target." - Power Jump~ Attack: x2 +2, VP: 2, Target: One
"Jumps up and stomps on the target with great force." - Quake Hammer~ Attack: 2 [/], VP: 3, Target: All, Exempt: Flying, Weapon: Axe
"Pounds the hammer on the ground, shaking the battlefield to damage all enemies except those in the air."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A sheet for Mario at the power level of a player character just starting a game of Arpeggio, so pretty similar to how he started at the beginning of The Thousand-Year Door. I've allowed him an A-level support with Luigi, but otherwise he's adhered to all of the player character restrictions. (Note that the sheets for Mario's partners in this section list support levels with Mario; this particular sheet wasn't designed to be used with those, so doesn't reciprocate, but real support levels must always be mutual.)