Mr. Deathmech Sheet
Basics
- Name: Mr. Deathmech
- Seats: 1
- HP: 84
- Defense Power: 2
- Collision Power: 5
- Strength: 6
- Weight: 5
- Unique: n/a
- Flying: No
- AI: A rudimentary one installed for the purpose of absorbing psychic damage. Its Affinity is Earth and talks in old-fashioned monotoned robot-speak. In situations calling for a Knowledge, Clever, or Charisma stat from it, all three should be treated as only having a value of 1. Mostly it just plays MC Janxin's horrible music.
- Brain Power: 3
- Destruction: n/a
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
Attacks
- Mr. Bullet Hellstorm~ Attack: 1/2, Hits: 10, Ammo: 200, Target: One
(Mr. Ammo Belt, Heavy-Duty Mr. Ammo Belt, Armor-Piercing Mr. Ammo Belt)
"Fires its built-in Mr. Minigun at the target."
Psychic Attacks
- PK Shield α~ Benefit: Shielded, Turns: 3, Target: One
- PK Shield β~ Benefit: Shielded, Turns: 3, Target: All
Elemental Modifiers
- Earth --
- Ice -2
- Water --
- Wind --
- Fire -2
- Thunder +2
- Poison x0
- Plant --
Information
A wheeled deathmech used by the Stickmen. It has a Mr. Minigun built in as its primary method of attack, and an AI that can use PK Shield freely until the mech is destroyed.
Notes
- ~Becomes Electrified in the Danger Zone (18 HP or less); Status can't be removed, but goes away once out of the Zone