Information: A machinegun manufactured in the Mushroom Kingdom that fires miniature
Bullet Bills. They are heavier than regular bullets, so it only gets off four rounds per
turn.
Name: Star Pointer
Type: Projectile
Subtype: Machinegun
Element: None
Ailment: Dizzy, Turns: 1, Chance: 25%
Power: 1
Hits: 4
Ammo: 9,999 (Star Bits)
Information: A gun that resembles a Wii Remote and fires
Star Bits. Rather than using clips, the Star Bits are
stored inside much like items or currency, so at any given time the gun may contain anywhere from
0 to 9,999 Star Bits, and it will fire 4 per turn when used to attack (or fewer if it contains
fewer). Fired Star Bits may leave targets briefly Dizzy. Outside the gun, Star Bits each take up
one item slot, and can be eaten as candy.
Name: Mr. Machinegun
Type: Projectile
Subtype: Machinegun
Element: None
Ailment: None
Power: 1, 2
Hits: 8
Ammo: 80 (Mr. Clip, Heavy-Duty Mr. Clip, Armor-Piercing Mr. Clip)
Information: A machinegun used by MC Janxin's
Stickmen. It has a high rate of fire.
Name: Mr. Machine Bayonet
Type: Projectile
Subtype: Machinegun
Element: None
Ailment: None
Power: Attack x2 (Melee), 1, 2
Hits: 8
Ammo: 80 (Mr. Clip, Heavy-Duty Mr. Clip, Armor-Piercing Mr. Clip)
Information: A Mr. Machinegun with a small blade affixed to it, allowing for melee
attacks. One of the deadliest weapons used by the Stickman army.
Name: Mr. Minigun
Type: Projectile
Subtype: Machinegun
Element: None
Ailment: None
Power: 1, 2
Hits: 10
Ammo: 200 (Mr. Ammo Belt, Heavy-Duty Mr. Ammo Belt, Armor-Piercing Mr. Ammo Belt)
Information: A minigun used by the Stickmen. I've never understood why these are
called miniguns when they're bigger than most kinds of guns, but it's like what the Heavy uses in
Team Fortress 2. This one revs up right away and thus has the highest rate of fire
of any of the Stickman weapons.
Name: Mr. Flamethrower
Type: Projectile
Subtype: Machinegun
Element: Fire
Ailment: Burn, Turns: 3, Chance: 50%
Power: 3
Hits: 4
Ammo: 32 (Mr. Cylinder)
Information: A flamethrower used by MC Janxin's Stickman armies. Its ammo comes in
the form of a tank of Mr. Combustible Fluid.
Name: Repeating Blaster (Repeater)
Type: Projectile
Subtype: Machinegun
Element: None
Ailment: None
Power: 1 [/]
Hits: 5
Ammo: Infinite
Information: A laser weapon that fires in bursts; its blue beams cut through
defense. Like other laser guns, it never runs out of ammo.
Information: A squirt gun and water tank strapped to the back and equipped with
artificial intelligence. It fires streams of water at high pressure. It's designed for cleaning
up muck, but is also very effective on fire enemies. It was invented by the renowned Mushroom
Kingdom ghost researcher, Professor E. Gadd. If the user lacks a Water Bottle but happens to be
near an ocean, lake, pond, pool, or fountain, the device's tank may be refilled there for free.
It can also ironically be loaded with goop to fire out. In addition to its use in battle, it has
several alternate nozzles that allow the user to accomplish
different field tasks; like an in-battle water shot, each use of the Hover or Rocket Nozzles
consumes 5 ammo points of water, while the Turbo Nozzle requires the user to inform the Maestro
of how many points are used, which then determines the distance of the super-speed sprint, this
in turn determining whether or not certain field tasks are completed successfully. Alternate
nozzles could probably still function with goop ammo, but since goop ammo is presumably rarer,
this would be a bit wasteful, and therefore self-mitigating.
Name: Poltergust 3000
Type: Projectile
Subtype: Machinegun
Element: Wind (Fire, Water, Ice)
Ailment: None
Power: 1 (Element Ghost: 3)
Hits: 4
Ammo: Infinite (Wind), 12 (Fire Element Ghost, Water Element Ghost, Ice Element Ghost)
Information: A vacuum cleaner modified to catch ghosts. It can be used to deal wind
damage in a machinegun fashion, and because the air is all around, it will never run out of
ammunition (except in space). However, it
may be loaded with Fire, Water, or Ice Element Ghosts, in which case the Power and
Element change to that of the ghost, and the ammo for that Element is limited. The device was
invented by Professor E. Gadd.
Information: An upgraded version of the Poltergust 3000 used in Luigi's
Mansion: Dark Moon. It trades the ability to use the Element Ghosts for a strobe
flashlight called the Strobulb and a blacklight called the Dark-Light Device. The Strobulb's
flash is bright enough to damage anyone, but will also Paralyze ghosts; meanwhile, the Dark-Light
Device will reveal hidden things, including Invisible opponents.
Information: The third major version of the Poltergust line, seen in Luigi's
Mansion 3. Retaining the Strobulb and Dark-Light Device from the 5000, it adds some new
features: the ability to slam ghosts against the ground to deal massive damage while sucking them
up, the ability to fire suction cups attached to ropes that can then be vacuumed and swung to
slam physical objects, the ability to fire a quick burst of air downward to disrupt nearby
objects and lift the wearer slightly off the ground, the ability to attach to special outlets to
perform Super Suction (which increases vacuuming power to tornado levels), and last but certainly
not least, the ability to store and utilize Gooigi,
a duplicate of Luigi made out of green goo (hence the model number G-00). In Arpeggio form, the
Burst allows the user to deal one hit of 4 Wind damage instead of four hits of 1, while the
Suction Shot is weak but non-Elemental, creating an option against those immune to Wind. In order
to perform the Slam, the user must either have used the normal, four-hit vacuuming attack on a
ghost for at least one turn, or else used a Suction Shot on a corporeal target the previous turn.
Once these requirements are met, the user can use Slam for a number of consecutive turns equal to
their Strength stat, after which the requirements will need to be refreshed (certain actions on
the part of the target may also break the Slamming chain). In addition to all that, the target of
a Slam may be slammed into another target, who will take the same amount of damage, and there are
no extra requirements for this. Super Suction, as noted, can only be performed when the user
attaches the G-00 to a specially-designed electrical socket, and restricts the user's movement to
a short distance from that socket, so it's better-suited for field puzzles rather than battle,
but if used in battle it will deal four hits of 10 Wind damage per turn, with no limit to
consecutive use unless the socket is disrupted. Super Suction is powerful enough to tear down
entire buildings and would likely suck up anything that the user of a
Vacuum Block would inhale, if not more. If Gooigi is loaded
into the G-00, the user can spend their turn to call him out, which will effectively duplicate
the user and the weapon, allowing any of these actions to work twice per turn (except that Gooigi
can't spawn another Gooigi, nor use Super Suction).