Information: A shield with the appearance of a Tarot card; which card changes each
time it's stricken, though this has no practical effect. When you attack with it, it uses Magic
Power instead of Attack Power.
Name: Crystal Ball Shield
Type: Melee
Subtype: Shield
Level: D
Element: None
Ailment: None
Power: Brain x1
Hits: 1
Defend Bonus: +1
Information: A shield that, though flat, has the appearance of a crystal ball, with
mist swirling inside. It uses Brain Power instead of Attack Power for its damage.
Name: FX Shield
Type: Melee
Subtype: Shield
Level: D
Element: None
Ailment: None
Power: Attack x1
Hits: 1
Defend Bonus: +1, 0% chance of receiving new Status Problems
Information: A heart-shaped shield that, in addition to blocking some damage from
incoming attacks while Defending, also blocks all Status Problems. If you already have Status
Problems, those will still have their normal effects.
Name: Gong Shield
Type: Melee
Subtype: Shield
Level: D
Element: None
Ailment: None
Power: Attack x1 (+2 to sound-sensitive creatures)
Hits: 1
Defend Bonus: +1, All sound-sensitive creatures take 1 [/] damage each time an
attack strikes the Gong Shield (this is 1 total; it doesn't get the +2)
Information: A gong repurposed into a shield. Naturally, it'll make the gong noise
whenever stricken. This is mostly pointless, but if you're fighting someone like Venom who's
sensitive to such noises, they'll take damage from it.
Information: A sci-fi shield that, in addition to boosting the Defend command as
normal shields do, also projects a forcefield around the wielder when Defending, cutting the
remainder of the unblocked damage in half. This makes it very useful for protection, but
attacking with it won't do much good.
Information: A shield with a mirrored surface. It's not too strong, but when you
Defend with it, it will reflect projectile attacks back at their originators exactly like the
Reflective Status Benefit. This makes it quite potent if used properly.
Name: Brave Shield
Type: Melee
Subtype: Shield
Level: B
Element: None
Ailment: None
Power: Attack +2
Hits: 2
Defend Bonus: +2
Information: A shield that allows you to get in two hits with your armed attacks.
It's difficult to wield.
Name: Vibranium Shield
Type: Melee
Subtype: Shield
Level: A
Element: None
Ailment: None
Power: Attack x2 (Projectile)
Hits: 1
Defend Bonus: The Defender takes no damage or other negative effects from any kind
of attacks whatsoever, even from an
Invincible attacker.
Information: A replica of Captain America's shield. It's made of real vibranium,
giving it such incredible defensive properties that if you use the Defend command with it
equipped, you simply won't be affected by enemy attacks at all. In addition to this, it can be
thrown to attack from a distance, just as Cap tends to do. However, it requires a great deal of
skill to wield properly.
Name: Grate Shield
Type: Melee
Subtype: Shield
Level: E
Element: None
Ailment: None
Power: Attack x1
Hits: 1
Defend Bonus: +1
Information: A piece of grating, such as to cover an air vent, repurposed into a
shield. It's a small step above makeshift, as it's a bit reinforced and it's got a handle on the
back, but it's of no particular value to most people. In the hands of a
Grate Oracle, however, it can be used as a source
for their psychic power in addition to its normal shield purposes.