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Bats
One could argue that bats should be labeled as Stick-type weapons instead of Sword-type. Feel free to do so if you run a game.
- Name: Baseball Bat
- Type: Melee
- Subtype: Sword
- Level: D
- Element: None
- Ailment: None
- Power: Attack x2
- Hits: 1
- Defend Bonus: Reflective
- Information: A wooden bat normally used in baseball, it nevertheless proves an effective blunt weapon. When you have it equipped and use the Defend command, you'll automatically bat back any projectiles fired at you, which will hit the person who shot them. This ancillary function makes the bat more useful than its Iron Sword counterpart.
- Name: Steel Bat
- Type: Melee
- Subtype: Sword
- Level: C
- Element: None
- Ailment: None
- Power: Attack x2 +2
- Hits: 1
- Defend Bonus: Reflective
- Information: A metallic baseball bat. Like the regular wooden kind, it can send back projectiles when used in conjunction with the Defend command.
- Name: Homerun Bat
- Type: Melee
- Subtype: Sword
- Level: A
- Element: None
- Ailment: None
- Power: Attack x4 (Total: x3, Chance: 25%, Else: Miss)
- Hits: 1
- Defend Bonus: Reflective
- Information: A baseball bat powerful enough to knock your enemies out of the park. It has a chance of getting a critical hit for three times damage, but if this fails, its attack will miss completely. It played a similar role in the Super Smash Bros. series, where it could also knock back projectiles as seen in its defensive bonus here.
- Name: Dingbat
- Type: Melee
- Subtype: Sword
- Level: C
- Element: None
- Ailment: None
- Power: Attack x2 +2
- Hits: 1
- Defend Bonus: Reflective
- Information: A metallic bat designed to ring with a loud church bell sound whenever it strikes anything. This normally has no particular effect, but characters like Venom who are sensitive to such noises may take damage whenever they occur, or vice versa, characters who draw power from sound may be healed or buffed. Otherwise, this thing's identical to a Steel Bat.