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Fire Emblem Attack-Granting Badges
Because of the differing mechanics of Fire Emblem and Arpeggio, I've had to do this awkward thing where I make a different version of the same attack for each type of weapon with which it can be performed. This comes down to me not wanting there to be a single armed attack that can be executed with any weapon type, but you can do it that way if you would rather avoid this mess. Some of the attacks here are exclusive to one weapon type, and therefore don't have multiple versions. Summon, as implied by the MP cost, is a magical attack, so it goes in that section of a character's attack list; the rest of the Fire Emblem spells, being default attacks in the Arpeggio system, are here.
- Vantage (Sword) ~ BP: 1
Attack: WBAP, VP: 2, Turns: 1, Target: One, Weapon: Sword, Waits until hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Waits until an enemy attacks, at which point the user attacks quickly, preventing the enemy's attack."
(2 copies, "Vantage+") ~ Attack: WBAP, VP: 3, Target: One, Weapon: Sword, Chooses one target to protect and waits until they or the user are hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Stands sentry before one ally, automatically blocking and countering one attack sent their way." - Vantage (Axe) ~ BP: 1
Attack: WBAP, VP: 2, Turns: 1, Target: One, Weapon: Axe, Waits until hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Waits until an enemy attacks, at which point the user attacks quickly, preventing the enemy's attack."
(2 copies, "Vantage+") ~ Attack: WBAP, VP: 3, Target: One, Weapon: Axe, Chooses one target to protect and waits until they or the user are hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Stands sentry before one ally, automatically blocking and countering one attack sent their way." - Vantage (Lance) ~ BP: 1
Attack: WBAP, VP: 2, Turns: 1, Target: One, Weapon: Lance, Waits until hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Waits until an enemy attacks, at which point the user attacks quickly, preventing the enemy's attack."
(2 copies, "Vantage+") ~ Attack: WBAP, VP: 3, Target: One, Weapon: Lance, Chooses one target to protect and waits until they or the user are hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Stands sentry before one ally, automatically blocking and countering one attack sent their way." - Vantage (Bow) ~ BP: 1
Attack: WBAP, VP: 2, Turns: 1, Target: One, Weapon: Bow, Waits until hit, then prevents the hit's effects, and if the hit was projectile, deals this attack's damage (once per use)
"Waits until an enemy attacks, at which point the user attacks quickly, preventing the enemy's attack."
(2 copies, "Vantage+") ~ Attack: WBAP, VP: 3, Target: One, Weapon: Bow, Chooses one target to protect and waits until they or the user are hit, then prevents the hit's effects, and if the hit was projectile, deals this attack's damage (once per use)
"Stands sentry before one ally, automatically blocking and countering one attack sent their way." - Vantage (Knife) ~ BP: 1
Attack: WBAP, VP: 2, Turns: 1, Target: One, Weapon: Knife, Waits until hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Waits until an enemy attacks, at which point the user attacks quickly, preventing the enemy's attack."
(2 copies, "Vantage+") ~ Attack: WBAP, VP: 3, Target: One, Weapon: Knife, Chooses one target to protect and waits until they or the user are hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Stands sentry before one ally, automatically blocking and countering one attack sent their way." - Vantage (Whip) ~ BP: 1
Attack: WBAP, VP: 2, Turns: 1, Target: One, Weapon: Whip, Waits until hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Waits until an enemy attacks, at which point the user attacks quickly, preventing the enemy's attack."
(2 copies, "Vantage+") ~ Attack: WBAP, VP: 3, Target: One, Weapon: Whip, Chooses one target to protect and waits until they or the user are hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Stands sentry before one ally, automatically blocking and countering one attack sent their way." - Vantage (Shield) ~ BP: 1
Attack: WBAP, VP: 2, Turns: 1, Target: One, Weapon: Shield, Waits until hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Waits until an enemy attacks, at which point the user attacks quickly, preventing the enemy's attack."
(2 copies, "Vantage+") ~ Attack: WBAP, VP: 3, Target: One, Weapon: Shield, Chooses one target to protect and waits until they or the user are hit, then prevents the hit's effects, and if the hit was melee, deals this attack's damage (once per use)
"Stands sentry before one ally, automatically blocking and countering one attack sent their way." - Adept (Sword) ~ BP: 1
Attack: WBAP, Hits: 2, VP: 2, Target: One, Weapon: Sword
"Uses superior attack speed to strike twice in a row."
(2 copies, "Dual Strike") ~ Attack: WBAP (1st Hit), Teammate's WBAP (2nd Hit), Hits: 2, VP: 2, Target: One, Weapon: Sword, Only usable if a teammate is present and alive
"Receives assistance from a teammate, allowing both to attack the same target while only using up one's turn." - Adept (Axe) ~ BP: 1
Attack: WBAP, Hits: 2, VP: 2, Target: One, Weapon: Axe
"Uses superior attack speed to strike twice in a row."
(2 copies, "Dual Strike") ~ Attack: WBAP (1st Hit), Teammate's WBAP (2nd Hit), Hits: 2, VP: 2, Target: One, Weapon: Axe, Only usable if a teammate is present and alive
"Receives assistance from a teammate, allowing both to attack the same target while only using up one's turn." - Adept (Lance) ~ BP: 1
Attack: WBAP, Hits: 2, VP: 2, Target: One, Weapon: Lance
"Uses superior attack speed to strike twice in a row."
(2 copies, "Dual Strike") ~ Attack: WBAP (1st Hit), Teammate's WBAP (2nd Hit), Hits: 2, VP: 2, Target: One, Weapon: Lance, Only usable if a teammate is present and alive
"Receives assistance from a teammate, allowing both to attack the same target while only using up one's turn." - Adept (Bow) ~ BP: 1
Attack: WBAP, Hits: 2, VP: 2, Target: One, Weapon: Bow
"Uses superior attack speed to fire two arrows in one turn."
(2 copies, "Dual Strike") ~ Attack: WBAP (1st Hit), Teammate's WBAP (2nd Hit), Hits: 2, VP: 2, Target: One, Weapon: Bow, Only usable if a teammate is present and alive
"Receives assistance from a teammate, allowing both to attack the same target while only using up one's turn." - Adept (Whip) ~ BP: 1
Attack: WBAP, Hits: 2, VP: 2, Target: One, Weapon: Whip
"Uses superior attack speed to strike twice in a row."
(2 copies, "Dual Strike") ~ Attack: WBAP (1st Hit), Teammate's WBAP (2nd Hit), Hits: 2, VP: 2, Target: One, Weapon: Whip, Only usable if a teammate is present and alive
"Receives assistance from a teammate, allowing both to attack the same target while only using up one's turn." - Adept (Shield) ~ BP: 1
Attack: WBAP, Hits: 2, VP: 2, Target: One, Weapon: Shield
"Uses superior attack speed to strike twice in a row."
(2 copies, "Dual Strike") ~ Attack: WBAP (1st Hit), Teammate's WBAP (2nd Hit), Hits: 2, VP: 2, Target: One, Weapon: Shield, Only usable if a teammate is present and alive
"Receives assistance from a teammate, allowing both to attack the same target while only using up one's turn." - Parity (Sword) ~ BP: 1
Attack: WBAP, VP: 1, Target: One, Weapon: Sword, Benefit (User): Neutralize, Turns: 1, The Neutralization is applied before attacking, affecting this attack
"Refreshes the user's own status to remove damage modifiers, then attacks."
(2 copies, "Nihil") ~ Attack: WBAP, VP: 1, Target: One, Weapon: Sword, Benefit (User): Safeguard, Turns: 1, The Safeguard is applied before attacking, affecting this attack - Parity (Axe) ~ BP: 1
Attack: WBAP, VP: 1, Target: One, Weapon: Axe, Benefit (User): Neutralize, Turns: 1, The Neutralization is applied before attacking, affecting this attack
"Refreshes the user's own status to remove damage modifiers, then attacks."
(2 copies, "Nihil") ~ Attack: WBAP, VP: 1, Target: One, Weapon: Axe, Benefit (User): Safeguard, Turns: 1, The Safeguard is applied before attacking, affecting this attack - Parity (Lance) ~ BP: 1
Attack: WBAP, VP: 1, Target: One, Weapon: Lance, Benefit (User): Neutralize, Turns: 1, The Neutralization is applied before attacking, affecting this attack
"Refreshes the user's own status to remove damage modifiers, then attacks."
(2 copies, "Nihil") ~ Attack: WBAP, VP: 1, Target: One, Weapon: Lance, Benefit (User): Safeguard, Turns: 1, The Safeguard is applied before attacking, affecting this attack - Parity (Whip) ~ BP: 1
Attack: WBAP, VP: 1, Target: One, Weapon: Whip, Benefit (User): Neutralize, Turns: 1, The Neutralization is applied before attacking, affecting this attack
"Refreshes the user's own status to remove damage modifiers, then attacks."
(2 copies, "Nihil") ~ Attack: WBAP, VP: 1, Target: One, Weapon: Whip, Benefit (User): Safeguard, Turns: 1, The Safeguard is applied before attacking, affecting this attack - Parity (Shield) ~ BP: 1
Attack: WBAP, VP: 1, Target: One, Weapon: Shield, Benefit (User): Neutralize, Turns: 1, The Neutralization is applied before attacking, affecting this attack
"Refreshes the user's own status to remove damage modifiers, then attacks."
(2 copies, "Nihil") ~ Attack: WBAP, VP: 1, Target: One, Weapon: Shield, Benefit (User): Safeguard, Turns: 1, The Safeguard is applied before attacking, affecting this attack - Sol (Sword) ~ BP: 2
Attack: WBAP, VP: 5, Target: One, Weapon: Sword, Drains HP
"Channels solar energy before attacking, resulting in the user being healed by the amount of damage done by the attack." - Sol (Axe) ~ BP: 2
Attack: WBAP, VP: 5, Target: One, Weapon: Axe, Drains HP
"Channels solar energy before attacking, resulting in the user being healed by the amount of damage done by the attack." - Sol (Lance) ~ BP: 2
Attack: WBAP, VP: 5, Target: One, Weapon: Lance, Drains HP
"Channels solar energy before attacking, resulting in the user being healed by the amount of damage done by the attack." - Sol (Whip) ~ BP: 2
Attack: WBAP, VP: 5, Target: One, Weapon: Whip, Drains HP
"Channels solar energy before attacking, resulting in the user being healed by the amount of damage done by the attack." - Sol (Shield) ~ BP: 2
Attack: WBAP, VP: 5, Target: One, Weapon: Shield, Drains HP
"Channels solar energy before attacking, resulting in the user being healed by the amount of damage done by the attack." - Luna (Sword) ~ BP: 2
Attack: WBAP [X], VP: 2, Target: One, Weapon: Sword
"Channels lunar energy before attacking, allowing the strike to pierce through all defenses." - Luna (Axe) ~ BP: 2
Attack: WBAP [X], VP: 2, Target: One, Weapon: Axe
"Channels lunar energy before attacking, allowing the strike to pierce through all defenses." - Luna (Lance) ~ BP: 2
Attack: WBAP [X], VP: 2, Target: One, Weapon: Lance
"Channels lunar energy before attacking, allowing the strike to pierce through all defenses." - Luna (Whip) ~ BP: 2
Attack: WBAP [X], VP: 2, Target: One, Weapon: Whip
"Channels lunar energy before attacking, allowing the strike to pierce through all defenses." - Luna (Shield) ~ BP: 2
Attack: WBAP [X], VP: 2, Target: One, Weapon: Shield
"Channels lunar energy before attacking, allowing the strike to pierce through all defenses." - Double Duty (Shield) ~ BP: 1
Attack: WBAP, VP: 2, Target: One, Weapon: Shield, Uses Defend command after attacking
"Attacks and Defends in the same turn, taking advantage of the shield's benefits." - Double Duty (Sword) ~ BP: 2
Attack: WBAP (Sword), VP: 4, Target: One, Weapon: Sword AND Shield, Attacks with the sword then Defends with the shield
"Attacks with the sword, then defends with the shield in the same turn." - Double Duty (Axe) ~ BP: 2
Attack: WBAP (Axe), VP: 4, Target: One, Weapon: Axe AND Shield, Attacks with the axe then Defends with the shield
"Attacks with the axe, then defends with the shield in the same turn." - Double Duty (Lance) ~ BP: 2
Attack: WBAP (Lance), VP: 4, Target: One, Weapon: Lance AND Shield, Attacks with the lance then Defends with the shield
"Attacks with the lance, then defends with the shield in the same turn." - Double Duty (Bow) ~ BP: 2
Attack: WBAP (Bow), VP: 4, Target: One, Weapon: Bow AND Shield, Attacks with the bow then Defends with the shield
"Attacks with the bow, then defends with the shield in the same turn." - Double Duty (Whip) ~ BP: 2
Attack: WBAP (Whip), VP: 4, Target: One, Weapon: Whip AND Shield, Attacks with the whip then Defends with the shield
"Attacks with the whip, then defends with the shield in the same turn." - Astra ~ BP: 3
Attack: WBAPx0.5, Hits: 5, VP: 10, Target: One, Weapon: Sword
"Strikes five times in quick succession, but each hit is at half power." - Aether ~ BP: 4
Attack: WBAP, Hits: 2, VP: 8, Target: One, Weapon: Sword, 1st Hit: Drains HP, 2nd Hit: [X]
"Tosses the spinning sword skyward, then catches it and attacks. The first hit drains HP, the second pierces defenses." - Gamble ~ BP: 5
Attack: WBAP (Total: x3, Chance: 50%), VP: 4, Target: One, Weapon: Axe, Accuracy: 50%
"A risky attack with a good critical hit chance but poor accuracy." - Stun ~ BP: 5
Attack: WBAPx2, VP: 10, Target: One, Weapon: Lance, Ailment: Paralysis, Turns: 1, Chance: 100%
"A powerful, paralyzing strike at high speed. The target becomes immobilized." - Deadeye ~ BP: 6
Attack: WBAPx3, VP: 11, Target: One, Weapon: Bow, Ailment: Sleep, Turns: 5, Chance: 100%
"Jumps up and fires from midair. It has incredible power and somehow induces sleep." - Lethality ~ BP: 11
Ailment: Instant Death, VP: 10, Target: One, Weapon: Knife, Accuracy: 25%
"A completely fatal blow. It has low accuracy, but only needs to work once." - Steal ~ BP: 1
VP: 2, Target: One, Accuracy: 50%, Steals one item or weapon
"Attempts to steal an item from the target. It might not work."
(2 copies) ~ VP: 4, Target: One, Accuracy: 100%, Steals one item or weapon
"Craftily steals one item or weapon from the target." - Dance ~ BP: 2
VP: 1, Target: One (Acted), Allows a second action that turn
"Performs a thrilling dance that allows a teammate who has already acted that turn to act again."
(2 copies) ~ Benefit: Attack +1 AND Magic +1 AND Defense +1 AND Brain +1, VP: 3, Target: One (Acted), Allows a second action that turn
"A special dance that also grants an all-around stat boost. It can still only be used on one who's already acted, though." - Counter ~ BP: 2
Benefit: Reciprocal, VP: 5, Turns: 5, Target: Self
"Enters a hyperactive state, striking back lightly at all direct attackers." - Rally Attack ~ BP: 1
Benefit: Attack +4, VP: 4, Turns: 1, Target: All, Exempt: Self
"Rallies the team, granting a very brief power boost to all teammates." - Rally Magic ~ BP: 1
Benefit: Magic +4, VP: 4, Turns: 1, Target: All, Exempt: Self
"Rallies the team, granting a very brief magic boost to all teammates." - Rally Defense ~ BP: 1
Benefit: Defense +4, VP: 4, Turns: 1, Target: All, Exempt: Self
"Rallies the team, granting a very brief defense boost to all teammates." - Rally Brain ~ BP: 1
Benefit: Brain +4, VP: 4, Turns: 1, Target: All, Exempt: Self
"Rallies the team, granting a very brief psychic boost to all teammates." - Rally Support ~ BP: 2
VP: 3, Target: All (Support), Activates support bonuses
"Reactivates the user's support bonuses mid-battle, including for the other supporting characters." - Imbue ~ BP: 1
Benefit: HP Trickle, HP: Magicx1, VP: 5, Turns: 5, Target: Self
"Taps into the user's magical aura to slowly restore HP." - Summon ~ BP: 10
MP: 2, Summons a Phantom, which joins the battle (1d6: Iron Axe, Hand Axe, Steel Axe, Short Axe, Silver Axe, Tomahawk)
"Summons the spirit of a deceased warrior to fight under you. It will use a random axe."
(2 copies) ~ MP: 10, Calls a Wind Spirit, a Fire Spirit, and a Thunder Spirit into the battle
"Summons three elemental spirits at once, which will fight under you."