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Default Psychic Attack-Granting Badges
Obviously, these are just the default psychic attacks in badge form. Being default, I figured I should provide this option, especially since I consider PK VimUp to be a sort of basic party necessity. Wearing multiple copies of the same badge replaces the different levels of the same attack here, meaning that in badge form higher-leveled attacks replace lower ones rather than having them as prerequisites, so you'll only know one version of the attack. Rest, Psychic, Dream Eater, Future Sight, Air Horn, and Trick Room from the Pokémon attack badges are also technically psychic attacks.
- PK Beam ~ BP: 2
Attack: x2, VP: 2, Target: One
"Fires a black beam of psychic energy. At Ω-level, the beam is so big, it hits all enemies."
(2 copies) ~ Attack: x2 +2, VP: 3, Target: One
(3 copies) ~ Attack: x2 +4, VP: 5, Target: One
(4 copies) ~ Attack: x4, VP: 12, Target: All - PK Fire ~ BP: 5
Attack: x2, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
"Generates a burst of psychic fire across the enemy battlefield. It may leave enemies with a Burn."
(2 copies) ~ Attack: x2 +2, VP: 5, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
(3 copies) ~ Attack: x2 +4, VP: 8, Target: All, Element: Fire, Ailment: Burn, Turns: 4, Chance: 75%
(4 copies) ~ Attack: x4, VP: 13, Target: All, Element: Fire, Ailment: Burn, Turns: 5, Chance: 100% - PK Freeze ~ BP: 3
Attack: x2, VP: 3, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%
"Sends a sudden chill through the target's brain. At γ-level, its Freeze chance is low but the target stays Frozen longer."
(2 copies) ~ Attack: x2 +2, VP: 4, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%
(3 copies) ~ Attack: x2 +4, VP: 6, Target: One, Element: Ice, Ailment: Freeze, Turns: 6, Chance: 1/6
(4 copies) ~ Attack: x4, VP: 9, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 75% - PK Thunder ~ BP: 3
Attack: x2 [X], VP: 3, Target: One (Random, Including Nobody), Element: Thunder
"Drops psychic lightning bolts at random locations on the enemy battlefield. They pierce defenses if they hit someone."
(2 copies) ~ Attack: x2 [X], VP: 6, Target: One (Random, Including Nobody), Element: Thunder, Used twice in a row (same turn, single VP cost)
(3 copies) ~ Attack: x2 [X], VP: 9, Target: One (Random, Including Nobody), Element: Thunder, Used thrice in a row (same turn, single VP cost)
(4 copies) ~ Attack: x2 [X], VP: 12, Target: One (Random, Including Nobody), Element: Thunder, Used four times in a row (same turn, single VP cost) - PK Starstorm ~ BP: 4
Attack: 3 [/], VP: 4, Target: All
"Sends psychic meteors down from the sky and onto the enemy team. Its damage is independent of stats."
(2 copies) ~ Attack: 6 [/], VP: 7, Target: All
(3 copies) ~ Attack: 9 [/], VP: 10, Target: All
(4 copies) ~ Attack: 12 [/], VP: 13, Target: All - PK Ground ~ BP: 5
Attack: 1 [/], Hits: Brainx1, VP: 4, Target: All, Exempt: Flying, Element: Earth
"Psychically shakes the ground under the enemy team to deal multiple hits of Earth damage. Has no effect on flying targets."
(2 copies) ~ Attack: 1 [/], Hits: Brainx2, VP: 9, Target: All, Exempt: Flying, Element: Earth
(3 copies) ~ Attack: 1 [/], Hits: Brainx3, VP: 14, Target: All, Exempt: Flying, Element: Earth
(4 copies) ~ Attack: 1 [/], Hits: Brainx4, VP: 19, Target: All, Exempt: Flying, Element: Earth - PK Flash ~ BP: 2
Ailment: Sleep OR Dizzy OR Paralysis OR Confusion OR High OR Time Freeze, VP: 3, Target: All, Turns (Where Applicable): 3, Accuracy: 50%
"Psychically generates a blinding white flash that has random effects on all enemies."
(2 copies) ~ Ailment: Sleep OR Dizzy OR Paralysis OR Confusion OR High OR Instant Death, VP: 6, Target: All, Turns (Where Applicable): 3, Accuracy: 50%
(3 copies) ~ Ailment: Sleep OR Dizzy OR Paralysis OR Confusion OR High OR Instant Death, VP: 9, Target: All, Turns (Where Applicable): 3, Accuracy: 75%
(4 copies) ~ Ailment: Sleep OR Dizzy OR Paralysis OR Confusion OR High OR Instant Death, VP: 12, Target: All, Turns (Where Applicable): 3, Accuracy: 100% - PK LifeUp ~ BP: 2
Heal: Brainx2 HP, VP: 5, Target: One
"Uses PSI to restore the target's life force. The user's Brain Power determines how much is healed."
(2 copies) ~ Heal: Brainx4 HP, VP: 10, Target: One
(3 copies) ~ Heal: Brainx2 HP, VP: 15, Target: All
(4 copies) ~ Heal: Brainx4 HP, VP: 30, Target: All - PK VimUp ~ BP: 1
Heal: 5HP (Revive), VP: 5, Target: One
"Uses PSI to restore the target's life force. It works even on those who are near death."
(2 copies) ~ Heal: 10HP (Revive), VP: 10, Target: One
(3 copies) ~ Heal: 5HP (Revive), VP: 15, Target: All
(4 copies) ~ Heal: 10HP (Revive), VP: 30, Target: All - PK VigorUp ~ BP: 2
Heal: 5VP, VP: 5, Target: One
"Uses PSI to restore some vitality to the target. Higher levels are multitarget."
(2 copies) ~ Heal: 10VP, VP: 10, Target: One
(3 copies) ~ Heal: 5VP, VP: 15, Target: All
(4 copies) ~ Heal: 10VP, VP: 30, Target: All - PK AuraUp ~ BP: 2
Heal: 5MP, VP: 5, Target: One
"Uses PSI to restore some magical aura to the target. Higher levels are multitarget."
(2 copies) ~ Heal: 10MP, VP: 10, Target: One
(3 copies) ~ Heal: 5MP, VP: 15, Target: All
(4 copies) ~ Heal: 10MP, VP: 30, Target: All - PK Healing ~ BP: 1
VP: 1, Target: One, Removes all Status Problems and Status Benefits
"Uses PSI to heal Status Problems. Higher-leveled versions are necessary to avoid losing Status Benefits."
(2 copies) ~ VP: 2, Target: One, Cures all Status Problems
(3 copies) ~ VP: 3, Target: All, Removes all Status Problems and Status Benefits
(4 copies) ~ VP: 4, Target: All, Cures all Status Problems - PK Shield ~ BP: 2
Benefit: Shielded, VP: 4, Turns: 3, Target: One
"Creates a psychic shield around the target that helps dispel all forms of damage. Higher levels hurt the attackers."
(2 copies) ~ Benefit: Shielded, VP: 9, Turns: 3, Target: All
(3 copies) ~ Benefit: Shielded AND Reciprocal, VP: 6, Turns: 3, Target: One
(4 copies) ~ Benefit: Shielded AND Reciprocal, VP: 15, Turns: 3, Target: All
(5 copies) ~ Benefit: Shielded AND Reflective, VP: 7, Turns: 3, Target: One
(6 copies) ~ Benefit: Shielded AND Reflective, VP: 19, Turns: 3, Target: All
(7 copies) ~ Benefit: Shielded AND Reciprocal AND Reflective, VP: 10, Turns: 3, Target: One
(8 copies) ~ Benefit: Shielded AND Reciprocal AND Reflective, VP: 25, Turns: 3, Target: All - PK Magnet ~ BP: 2
Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
"Sucks the vigor out of the target's brain. β- and Ω-levels are multitarget."
(2 copies) ~ Attack: x1 to VP [/], VP: 1, Target: All, Drains VP
(3 copies) ~ Attack: x2 to VP [/], VP: 1, Target: One, Drains VP
(4 copies) ~ Attack: x2 to VP [/], VP: 3, Target: All, Drains VP - PK Offense Up ~ BP: 1
Benefit: Attack +2, VP: 3, Turns: 3, Target: One
"Gives the physical muscles a psychic boost for a little while." - PK Defense Up ~ BP: 1
Benefit: Defense +2, VP: 3, Turns: 3, Target: One
"Psychically boosts the brain's natural defensive reaction, reducing physical damage for a little while." - PK Psych Up ~ BP: 1
Benefit: Brain +2, VP: 3, Turns: 3, Target: One
"Briefly boosts cognitive faculties, increasing psychic power for a little while." - PK Quick Up ~ BP: 2
Benefit: Fast, VP: 3, Turns: 3, Target: One
"Psychically increases metabolism, causing the target to enter a hyperactive state." - PK Enlightenment ~ BP: 3
Benefit: Nirvana, VP: 3, Turns: 3, Target: One
"Quiets the mind, making its presence psychically undetectable for a little while." - PK Offense Down ~ BP: 1
Ailment: Attack -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
"Psychically restricts muscle movement, reducing power briefly." - PK Defense Down ~ BP: 1
Ailment: Defense -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
"Psychically relaxes the brain into forgetting to tense up in defense briefly." - PK Psych Down ~ BP: 1
Ailment: Brain -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
"Reduces the flow of the target's neurotransmitters, hampering psychic power briefly." - PK Hypnosis ~ BP: 1
Ailment: Sleep, VP: 2, Turns: 4, Target: One, Accuracy: 100%
"Hypnotizes the target into falling asleep for a while." - PK Darkness ~ BP: 1
Ailment: Dizzy, VP: 2, Turns: 4, Target: One, Accuracy: 100%
"Psychically jams the target's optic nerves, rendering it blind. Jams ears if sound is more primary than sight, etc." - PK Paralysis ~ BP: 3
Ailment: Paralysis, VP: 3, Turns: 3, Target: One, Accuracy: 50%
"Psychically jams the target's brain-body connection, briefly paralyzing them." - PK Brainfreeze ~ BP: 3
Ailment: Freeze, VP: 3, Turns: 3, Target: One, Accuracy: 50%
"Sends a freezing signal to the target's mind, reducing their body temperature." - PK Brainshock ~ 1
Ailment: Confusion, VP: 2, Target: One, Accuracy: 100%
"Scrambles the target's thoughts, disorienting them." - PK Block ~ BP: 3
Ailment: Psych Out, VP: 3, Turns: 3, Target: One, Accuracy: 50%
"Installs a psychic firewall in the target's brain, blocking outgoing psychic signals briefly."