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Jr. Troopa Sheet (5)
Basics
- Name: Jr. Troopa
- Affinity: Fire
- XP: Always 19
Weapon Levels
- n/a
Support Levels
- n/a
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: None
Combat Stats
- HP: 50
- VP: 50
- MP: 50
- Attack Power: 6
- Magic Power: 4
- Defense Power: 1
- Brain Power: 2
Field Stats
- Strength: 4
- Hand-Eye: 3
- Platform: 4
- Knowledge: 5
- Clever: 3
- Charisma: 3
- Unique: n/a
- Weight: 3
Attacks
- Basic Attack: Jumps on top of the target.
Weapons
- 1) Jr. Wand (E)
- 2)
- 3)
- 4)
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- Shape Shot~ Attack: x2, MP: 1, Target: One
"Fires a burst of magic in the form of brightly colored, swirling shapes."
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
Jr. Troopa in his fifth fight outside Shiver City. He's ditched the wings and spike for a magic wand, and he'll blast you continually for a solid 8 damage. He doesn't do anything else, though.
Jr. Troopa (1) | Jr. Troopa (2) | Jr. Troopa (3) | Jr. Troopa (4) | Jr. Troopa (5) | Jr. Troopa (6) | Jr. Troopa (7)