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Marilyn Sheet (2)
Basics
- Name: Marilyn
- Affinity: Earth
- XP: Always 6
Weapon Levels
- n/a
Support Levels
- n/a
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: None
Combat Stats
- HP: 40
- VP: 20
- MP: 80
- Attack Power: 7
- Magic Power: 4
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 9
- Hand-Eye: 2
- Platform: 5
- Knowledge: 1
- Clever: 1
- Charisma: 1
- Unique: Hides in the shadows, avoiding attack and detection. Can be conveyed through solid obstacles in this state.
- Weight: 2
Attacks
- Basic Attack: Emerges from the shadows and claps her hands together on the target.
Weapons
- 1) Witch's Hat (E)
- 2)
- 3)
- 4)
Special Attacks
- Charge~ Charge: 7, VP: 1
"Builds up extra power for her next attack."
Psychic Attacks
- None
Magical Attacks
- Thunder~ Attack: +3 [/], MP: 3, Target: All, Element: Thunder
"Concentrates her magical energy and unleashes a storm of lightning on the opponents."
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
Marilyn in the Shadow Sirens' second fight, in the Palace of Shadow. She hasn't learned any new tricks, she's just beefed up a lot. Since she now charges by 7 and can do this multiple times in a row, you'd better take her out first.