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Intern Shroob Sheet
Basics
- Name: Intern Shroob
- Affinity: Plant
- XP: 24
Weapon Levels
- n/a
- Items: 1-Up Ultra, 1-Up Super, 1-Up Mushroom, Poison Shroom
- Armor: None
Combat Stats
- HP: 4
- VP: 20
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 3
- Hand-Eye: 4
- Platform: 4
- Knowledge: 4
- Clever: 4
- Charisma: 2
- Unique: n/a
- Weight: 2
Attacks
- Basic Attack: Rams into the target.
Weapons
- Super Shrooblaster
Special Attacks
- None
Psychic Attacks
- PK VimUp α~ Heal: 5HP (Revive), VP: 5, Target: One
- PK VimUp β~ Heal: 10HP (Revive), VP: 10, Target: One
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice +2
- Water --
- Wind --
- Fire --
- Thunder --
- Poison -2
- Plant --
Information
A Shroob who rides piggyback on a Shroobsworth, waiting to revive it if it falls in battle. Alone it is rather helpless.
Notes
- One Intern Shroob appears riding on the back of every Shroobsworth. In this position, the Intern Shroob cannot be targeted by any attacks, but cannot take any action either. Once the Shroobsworth dies, the Intern Shroob becomes a normally targetable enemy, but it will usually try to revive the Shroobsworth the first chance it gets, and it often carries 1-Up Ultras for this purpose. Like all Shroobs, the Intern and the Shroobsworth both receive Instant Death from attacks with a chemical composition identical to human tears.