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Sharkbone Sheet
Basics
- Name: Sharkbone
- Affinity: Thunder
- XP: 14
Weapon Levels
- n/a
- Items: Mystery, Pebble, Earth Quake, Woo Bean, Schrödinger's Box, Impact Tremor Badge
- Armor: None
Combat Stats
- HP: 5
- VP: 0
- MP: 0
- Attack Power: 5
- Magic Power: 1
- Defense Power: 1
- Brain Power: 1
Field Stats
- Strength: 6
- Hand-Eye: 4
- Platform: 1
- Knowledge: 4
- Clever: 2
- Charisma: 5
- Unique: Able to burrow underground.
- Weight: 4
Attacks
- Basic Attack: Digs over in front of the target, pauses, pops its head up menacingly, and digs forward, biting them.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -2
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison -2
- Plant --
Information
A skeletal sand shark from Gwarhar Lagoon in the Beanbean Kingdom. They remain underground, with only the navy-blue dorsal fin visible, and then pop their heads up briefly to attack. The gimmick is that they mingle with Sand Cheeps, which are similarly ground-swimming Cheep Cheeps that wear fake Sharkbone fins on their backs, making it hard to tell which is which. Along with this, I've incorporated them into Bug Fables's underground enemy mechanic, only unlike Bug Fables enemies, they aren't forced aboveground when damaged, so you'll have to rely entirely on attacks that can hit underground enemies to beat them. If you don't have these, you're out of luck, and you'll have to run away.
Notes
- All Sharkbones and Sand Cheeps present in a battle remain underground, with just their fins sticking up, for the duration of the battle, and continually "swim" around, mingling such that players can't keep track of which is which. Either can only be hit by attacks that can reach underground targets (so psychic attacks or things like earthquakes), but even after being damaged, they continue shuffling so that players don't even know if they're attacking the same one until only one remains. If a Sharkbone or Sand Cheep is given flight as a Status Benefit, it is no longer hidden while flying, so it counts as a normal, unmingled target until the flight wears off.