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Nipper Dandelion & Windbag Sheet
Basics
- Name: Nipper Dandelion & Windbag
- Affinity: Plant
- XP: 6
Weapon Levels
- n/a
- Items: Cotton Fuzzy, Oolong Leaf, Leech Seed Badge
- Armor: None
Combat Stats
- HP: 4
- VP: 100
- MP: 0
- Attack Power: 0
- Magic Power: 1
- Defense Power: 0
- Brain Power: 0
Field Stats
- Strength: 1
- Hand-Eye: 1
- Platform: 1
- Knowledge: 2
- Clever: 1
- Charisma: 2
- Unique: Able to produce an infinite number of Nipper Spores.
- Weight: 2
Attacks
- Basic Attack: Does nothing, inflicting no damage.
Weapons
- Plant Tome, Botanical Tome
Special Attacks
- Reproduce~ VP: 5, Cooldown: 2, Spawns five Nipper Plants, which enter battle
"Shakes off five Nipper Spores, which hatch into Nipper Plants and join the battle." - Unscrunch~ Heal: Full HP, VP: 0, Target: Self (Dead), 1st Turn: Shake, 2nd Turn: Revive
"Shakes ominously one turn, then rises from the grave next turn, ready to fight some more."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -2
- Ice +2
- Water -2
- Wind -2
- Fire +2
- Thunder --
- Poison --
- Plant --
Information
Notes
- ~Made of Plant
- ~Attacks may be targeted at either the Nipper Dandelion or the Windbag, but both share the same pool of HP, which is only hit once by multitarget attacks
- ~If the Dandelion is hit by a Wind-type attack (even while dead), a Nipper Plant falls off and enters battle
- ~Upon death, the Windbag deflates, and like a Dry Bones both are still targetable but further damage has no effect
- ~If either is killed by a Fire-type attack (whether currently deflated or still alive), both will completely die, unable to be revived by any means, and only then is XP is rewarded
- ~If only Nipper Dandelions & Windbags remain on the enemy team (deflated or alive), the players can Run Away with a 100% success rate