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Red Bones Sheet
Basics
- Name: Red Bones
- Affinity: Earth
- XP: 19
Weapon Levels
- n/a
- Items: Red Amanita, Red Shell, Fire Flower, Fire Burst, Truffle Hog Badge
- Armor: None
Combat Stats
- HP: 5
- VP: 20
- MP: 0
- Attack Power: 3
- Magic Power: 1
- Defense Power: 1
- Brain Power: 0
Field Stats
- Strength: 4
- Hand-Eye: 3
- Platform: 5
- Knowledge: 1
- Clever: 1
- Charisma: 1
- Unique: n/a
- Weight: 4
Attacks
- Basic Attack: Throws a red bone at the target.
Weapons
- None
Special Attacks
- Construction Project~ VP: 2, Builds a Dull Bones, which joins the battle
"Tosses bones into a pile until a Dull Bones is created." - Zombie Revival~ Heal: Full HP, VP: 0, Target: Self (Dead), 1st Turn: Shake, 2nd Turn: Revive
"Shakes ominously one turn, then rises from the grave next turn, ready to fight some more."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire +5
- Thunder x0
- Poison x0
- Plant --
Information
A garish knockoff of a Dry Bones. It can build Dull Bones to assist it, and unlike them it can revive itself like a proper Dry Bones. It's weaker than a regular one, though. It was mostly a miniboss in the first chapter of Paper Mario 2, but also appeared as a regular enemy later, albeit only in one battle that was also effectively kind of a miniboss battle.
Notes
- Upon death, it collapses into a pile of bones that can still be targeted by attacks, but further damage to the pile has no practical effect. As a pile, it can only use its Zombie Revival attack, which it can't use when it's still alive. If the pile is hit by a Fire-type attack, or if the living Red Bones is killed by one, then it dissolves into ash and can no longer be revived by any means. XP is only awarded for fully killing it like this, but if only still-collapsed piles remain on the enemy team, then the players can choose to end the battle and receive XP from anything else they had killed. The Red Bones will shortly revive in the field and attempt to reengage them in battle.