Whacka Ghost Sheet
- Name: Whacka Ghost
- Affinity: Fire
- XP: 25
- Axe: A
- Other: E
- Items: Whacka Bump, Boo's Sheet, Dark Boo's Sheet, Mega Mushroom, Peekaboo Badge
- Armor: None
- HP: 10
- VP: 100
- MP: 0
- Attack Power: 3 (10)
- Magic Power: 1
- Defense Power: 0
- Brain Power: 5
- Strength: 9
- Hand-Eye: 1
- Platform: 9
- Knowledge: 4
- Clever: 2
- Charisma: 3
- Unique: Passes through solid objects.
- Weight: 1
- Basic Attack: Burrows underground and pops up underneath the target.
- Charge~ Charge: 2, VP: 1
"Builds up extra power for the next attack."
- Bide~ Benefit: Underground, VP: 3, Turns: 3, Target: Self
"Burrows underground to avoid damage for a while. May use the time to build up Charges."
- Power Smash~ Attack: WBAP+2, VP: 2, Target: One, Weapon: Axe
"Smashes the hammer into one enemy with incredible strength."
- Piercing Blow~ Attack: WBAP [X], VP: 2, Target: One, Weapon: Axe
"Cuts right through the target's defenses."
- Quake Hammer~ Attack: x1 [/], VP: 3, Target: All, Exempt: Flying, Weapon: Axe
"Smashes the hammer onto the ground, causing a quake that cuts through Defense but leaves flying foes unaffected."
- Manifest~ VP: 5, Target: Self, Conjures and equips a Whammer (cures Disarm)
"If its Whammer is stolen, focuses its rage to manifest a new one. Also cures Disarmament."
- Earth -2
- Ice --
- Water --
- Wind +2
- Fire --
- Thunder --
- Poison x0
- Plant --
The soul of a murdered Whacka that has risen from its grave with one goal: to go from whacked to whacker. It carries a giant, supernatural hammer called a Whammer, and pummels living beings mercilessly (though not other Whackas, of course). It can even conjure up a new Whammer if its initial one is stolen.
- ~When it enters battle, if any of its opponents are armed with hammers (but not other axes), it gains an automatic Charge of 2 without expending any VP or using up a turn