Ostinato › Default Data › Enemies › Paper Mario › Chapter 6 ›
Whomp Sheet
Basics
- Name: Whomp
- Affinity: Earth
- XP: 37
Weapon Levels
- n/a
- Items: Earth Quake, Fright Mask, Iron Ball, Hard Stone, Defend Plus Badge
- Armor: None
Combat Stats
- HP: 10
- VP: 100
- MP: 0
- Attack Power: 3
- Magic Power: 1
- Defense Power: 100 (Prone: 1)
- Brain Power: 1
Field Stats
- Strength: 9
- Hand-Eye: 1
- Platform: 1
- Knowledge: 1
- Clever: 1
- Charisma: 9
- Unique: Able to fit into certain gaps in walls or floors to serve as a temporary bridge or the like.
- Weight: 9
Attacks
- Basic Attack: Stomps on the target.
Weapons
- None
Special Attacks
- Fall~ Attack: Weightx1, VP: 1, Target: One, Ailment: Paralyze, Turns: 1, Chance: 100%, 1st Turn: Attack, 2nd Turn: Get Up, The Whomp's Defense Power counts as 1 until it gets up
"Falls on its face, crushing the target, then gets back up next turn. While prone, its weak point is exposed." - Wall~ VP: 1, Turns: 1, Target: One, Takes all attacks directed at the target
"Stands in front of the target to protect them from attacks for one turn."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth x0
- Ice x0
- Water x0
- Wind x0
- Fire x0
- Thunder x0
- Poison x0
- Plant --
Information
A slab of concrete with a face and stubby limbs. It's related to Thwomps, but it can't hover in the air, so it has to run over and fall on its face in order to crush its targets. The problem is, it has a crack in its back that serves as a weak point, so after it's attacked, it's vulnerable to retaliation. This being Arpeggio, though, you can skip this whole system by using psychic attacks or anything that pierces Defense. Conceptually, a Whomp will always turn to face its foe when it's standing up, so even though its back isn't covered by anything, it can't be targeted until it falls down. The 9 Charisma should be interpreted more as it being stubborn as a chunk of the wall rather than a cunning debater—essentially, purely defensive Charisma, which would prevent it from being tricked into showing its back without falling. A Whomp, as written here, can be seen as an "easier" version of a Thwomp, since it will expose its weak point when attacking, whereas a Thwomp will always have the 100 Defense.
Notes
- ~Normally, a Whomp's Defense Power is 100; when it uses its Fall attack, whether successful or not, it will spend a turn lying on its face, in which state its Defense Power drops to 1, which persists until it gets up the next turn, at which point it returns to 100