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Yellow Koopa Troopa Sheet
Basics
- Name: Yellow Koopa Troopa
- Affinity: Fire
- XP: 5
Weapon Levels
- Axe: D
- Other: E
- Items: Woohoo Blend, Kicker, Power Rush Badge
- Armor: Yellow Shell
Combat Stats
- HP: 4
- VP: 5
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 1
Field Stats
- Strength: 3
- Hand-Eye: 3
- Platform: 5
- Knowledge: 2
- Clever: 1
- Charisma: 3
- Unique: Spins in its shell, preventing damage from some hazards and letting it fit into slightly smaller spaces.
- Weight: 3
Attacks
- Basic Attack: Retreats into its shell, spins, and slides across the ground, colliding with the target. If shell-less, runs and trips into the target.
Weapons
- None
Special Attacks
- Power Shell~ Attack: x1, VP: 2, Target: All
"Ricochets around in its shell, striking all opponents." - Charge~ Charge: 2, VP: 1
"Builds up extra power for the next attack."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A rarer but slightly more skilled type of Koopa, which has a yellow shell. In Super Mario World, after Mario kicked a Yellow Koopa out of its shell, if it managed to get back in it would start shell-spinning and chasing him; this idea is better represented in Paper Mario terms by the Shady Koopa, and in Paper Mario 2 there were the KP Koopas, who had yellow shells but just had the same stats as regular Koopas. Instead of any of that, this version just has some simple special attacks.