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Yellow Koopa Paratroopa Sheet
Basics
- Name: Yellow Koopa Paratroopa
- Affinity: Fire
- XP: 6
Weapon Levels
- Axe: D
- Other: E
- Items: Woohoo Blend, Kicker, Power Rush Badge
- Armor: Yellow Shell
Combat Stats
- HP: 4
- VP: 5
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 1
Field Stats
- Strength: 3
- Hand-Eye: 3
- Platform: 9
- Knowledge: 2
- Clever: 1
- Charisma: 3
- Unique: Spins in its shell, preventing damage from some hazards and letting it fit into slightly smaller spaces.
- Weight: 3
Attacks
- Basic Attack: Performs a diving shell attack on the target (or a diving kick if shell-less).
Weapons
- None
Special Attacks
- Shell Shot~ Attack: +2, VP: 1, Target: One
"Retreats into its shell and slams into the target with added strength." - Charge~ Charge: 2, VP: 1
"Builds up extra power for the next attack."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind +2
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A Yellow Koopa with wings. I gave it Parakarry's Shell Shot instead of Kooper's Power Shell, but if it takes damage and loses its wings, this will switch as it changes into a groundbound Yellow Koopa Troopa.
Notes
- ~Flying (Para)