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Darker Whackitu Sheet
Basics
- Name: Darker Whackitu
- Fusers: Whacka Ghost, Dark Lakitu
- Affinity: Earth » Fire | Poison
- XP: 43 » 25 + 18
Weapon Levels
- Axe: A » A + E
- Other: E
- Items: Whacka Bump, Boo's Sheet, Dark Boo's Sheet, Mega Mushroom, Thunder Rage, Volt Shroom, 1-Up Mushroom, Hot Sauce, Peekaboo Badge, Tornado Jump (Traditional) Badge
- Armor: None
- Vehicle: Dark Lakitu Cloud
Combat Stats
- HP: 23 » 10 + 13
- VP: 150 » 100 + 50
- MP: 0 » 0 + 0
- Attack Power: 8 (20) » 3 + 5 (3 + 5 x2 +4)
- Magic Power: 2 » 1 + 1
- Defense Power: 0 » 0 + 0
- Brain Power: 7 » 5 + 2
Field Stats
- Strength: 11 » 9 + 2
- Hand-Eye: 7 » 1 + 6
- Platform: 10 (18) » 9 + 1 (9 + 9)
- Knowledge: 7 » 4 + 3
- Clever: 5 » 2 + 3
- Charisma: 7 » 3 + 4
- Unique: Can produce an infinite supply of Sky-Blue Spinies and pass through solid objects.
- Weight: 3 » 1 + 2
Attacks
- Basic Attack: Tosses a Sky-Blue Spiny Egg at the target.
Weapons
- Whammer, Fishing Pole, Water Tome
Special Attacks
- Charge~ Charge: 2, VP: 1
"Builds up extra power for the next attack." - Dark Charge~ Charge: 5, VP: 4
"Builds up even more power for the next attack." - Bide~ Benefit: Underground, VP: 3, Turns: 3, Target: Self
"Burrows underground to avoid damage for a while. May use the time to build up Charges." - Power Smash~ Attack: WBAP+2, VP: 2, Target: One, Weapon: Axe
"Smashes the hammer into one enemy with incredible strength." - Piercing Blow~ Attack: WBAP [X], VP: 2, Target: One, Weapon: Axe
"Cuts right through the target's defenses." - Quake Hammer~ Attack: x1 [/], VP: 3, Target: All, Exempt: Flying, Weapon: Axe
"Smashes the hammer onto the ground, causing a quake that cuts through Defense but leaves flying foes unaffected." - Manifest~ VP: 5, Target: Self, Conjures and equips a Whammer (cures Disarm)
"If its Whammer is stolen, focuses its rage to manifest a new one. Also cures Disarmament." - Sky-Blue Spiny Hatch~ VP: 2, Tosses a Sky-Blue Spiny into battle
"Tosses a Sky-Blue Spiny Egg onto the ground, where it hatches into a Sky-Blue Spiny and joins the battle." - Sky-Blue Spiny Flip~ Attack: x1, VP: 3, Target: One, Adds a Spiny into battle
"Tosses a Sky-Blue Spiny Egg at the target, which bounces off and hatches into a Sky-Blue Spiny, who joins the battle." - Rain Dance~ Weather: Rain, VP: 5, Turns: 5
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -2 » -2 | --
- Ice -- » -- | --
- Water -2 » -- | -2
- Wind +2 » +2 | --
- Fire -- » -- | --
- Thunder -2 » -- | -2
- Poison x0 » x0 | --
- Plant -- » -- | --
Information
A fusion of a Whacka Ghost and a Dark Lakitu. It's called Darker because you could conceivably fuse a Dark Lakitu with a regular Whacka, or a Whacka Ghost with a regular Lakitu... Anyway, with the Whacka Ghost being much more potent than a living Whacka (this was made before the TTYD remake turned Whacka into a secret boss, mind), this is a powerful fusion—its astonishing 150 VP and ability to conjure more Sky-Blue Spinies and Whammers means that it'll never realistically run out of fuel for strong attacks, and it inherits all of the Whacka Ghost's hammer moves plus the Dark Lakitu's better charging ability. If you destroy its Dark Lakitu Cloud, then it no longer counts as flying, but still has a fused Platform stat of 10; while it does have the cloud, the Whacka Ghost's Platform is combined with the cloud's for 18 total. It can also dive underground for multiple turns, where you'll only be able to hit it with earthquakes or psychic attacks. And since the fused Attack Power going into the WBAP of the Whammer is larger, that'll deal 20 damage just as a base.
Notes
- ~Flying (though technically due to its vehicle)
- ~When it enters battle, if any of its opponents are armed with hammers (but not other axes), it gains an automatic Charge of 2 without expending any VP or using up a turn