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Hyper Gloomy Goomba of Doom Sheet
Basics
- Name: Hyper Gloomy Goomba of Doom
- Fusers: Goomba, Gloomba, Hyper Goomba, Doomba
- Affinity: Thunder » Earth | Earth | Thunder | Thunder
- XP: 54 » 2 + 10 + 11 + 31
Weapon Levels
- n/a
- Items: Mushroom, Super Shroom, Slow Shroom, Boo's Sheet, Small Coca-Cola, Slow Ultra, Life Ultra, Poison Shroom, Can of Whoopass, Close Call Badge, HP Plus Badge, Charge Badge, Superstar Badge
- Armor: Goomba's Shoe, Tanooki Suit, Cat Suit, Hammer Suit, Penguin Suit, Frog Suit
Combat Stats
- HP: 36 » 2 + 7 + 7 + 20
- VP: 30 » 0 + 0 + 10 + 20
- MP: 20 » 0 + 0 + 0 + 20
- Attack Power: 9 » 1 + 2 + 1 + 5
- Magic Power: 4 » 1 + 1 + 1 + 1
- Defense Power: 1 » 0 + 0 + 0 + 1
- Brain Power: 8 » 1 + 1 + 1 + 5
Field Stats
- Strength: 10 » 1 + 2 + 4 + 3
- Hand-Eye: 4 » 1 + 1 + 1 + 1
- Platform: 20 » 3 + 4 + 4 + 9
- Knowledge: 8 » 1 + 2 + 2 + 3
- Clever: 8 » 1 + 2 + 2 + 3
- Charisma: 7 » 1 + 1 + 2 + 3
- Unique: n/a
- Weight: 8 » 2 + 2 + 2 + 2
Attacks
- Basic Attack: Dive-bombs the target with its spiky hat.
Weapons
- Witch's Hat, Dark Tome
Special Attacks
- Gaze~ Ailment: Instant Death, VP: 1, Target: One, Accuracy: 25%
"Gazes at the target with the eyes of Death, heralding his approach." - Charge~ Charge: 2, VP: 1
"Builds up extra power for the next attack." - Hyper Charge~ Charge: 7, VP: 1
"Builds up tremendous power for its next attack. You'd best turn Invisible."
Psychic Attacks
- Brainfart~ Ailment: Psych Out, VP: 3, Turns: 3, Target: One, Accuracy: 100%
"Blows a psychic raspberry to block the target's mental abilities."
Magical Attacks
- Mute Button~ Ailment: Silenced, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Casts an anti-magic spell that interferes with the target's magical abilities."
Elemental Modifiers
- Earth -- » -- | -- | -- | --
- Ice -- » -- | -- | -- | --
- Water x0 » -- | -2 | -- | -2
- Wind -- » -- | -- | -- | --
- Fire -- » -- | -- | -- | --
- Thunder -- » -- | -- | -- | --
- Poison -- » -- | -- | -- | --
- Plant -- » -- | -- | -- | --
Information
A fusion of a Goomba, a Gloomba, a Hyper Goomba, and a Doomba. The Doomba (my own creation) was already a postgame-level enemy, so this is even more potent, having the Hyper Goomba's ability to charge by 7 for only 1 VP, and being fully immune to Water. This would end up looking similar to the Gloomba Squad Fusion, but greener and with even more feet and eyes; all eyes, however, would glow red.
Notes
- ~Flying