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Hyper Yellow Goomba Troopa Sheet
Basics
- Name: Hyper Yellow Goomba Troopa
- Fusers: Hyper Goomba, Yellow Koopa Troopa
- Affinity: Fire » Thunder | Fire
- XP: 16 » 11 + 5
Weapon Levels
- Axe: D » E + D
- Other: E
- Items: Super Shroom, Boo's Sheet, Small Coca-Cola, Woohoo Blend, Kicker, Charge Badge, Power Rush Badge
- Armor: Yellow Shell
Combat Stats
- HP: 11 » 7 + 4
- VP: 15 » 10 + 5
- MP: 0 » 0 + 0
- Attack Power: 3 » 1 + 2
- Magic Power: 2 » 1 + 1
- Defense Power: 0 (1) » 0 + 0 (1)
- Brain Power: 2 » 1 + 1
Field Stats
- Strength: 7 » 4 + 3
- Hand-Eye: 4 » 1 + 3
- Platform: 9 » 4 + 5
- Knowledge: 4 » 2 + 2
- Clever: 3 » 2 + 1
- Charisma: 5 » 2 + 3
- Unique: Spins in its shell, preventing damage from some hazards and letting it fit into slightly smaller spaces.
- Weight: 5 » 2 + 3
Attacks
- Basic Attack: Retreats into its shell, spins, and slides across the ground, colliding with the target. If shell-less, rams into the target.
Weapons
- None
Special Attacks
- Power Shell~ Attack: x1, VP: 2, Target: All
"Ricochets around in its shell, striking all opponents." - Charge~ Charge: 2, VP: 1
"Builds up extra power for the next attack." - Hyper Charge~ Charge: 7, VP: 1
"Builds up tremendous power for its next attack. You'd best turn Invisible."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | --
- Ice -- » -- | --
- Water -- » -- | --
- Wind -- » -- | --
- Fire -- » -- | --
- Thunder -- » -- | --
- Poison -- » -- | --
- Plant -- » -- | --
Information
A Hyper Goomba fused with a Yellow Koopa, both enemies that can charge their power. The Hyper Goomba's charging ability is much more potent, and the fusion can combine it with the Yellow Koopa's Power Shell to damage all opponents after charging. Suffice to say it's a more dangerous combo than it seems.