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Spiny Para-Biddysqueak Sheet
Basics
- Name: Spiny Para-Biddysqueak
- Fusers: Spiny Skipsqueak, Para-Biddybud
- Affinity: Plant » Plant | Plant
- XP: 14 » 10 + 4
Weapon Levels
- n/a
- Items: Double Cherry, Gorgonzola, Pizza Slice, Hot Sauce, Mega Mushroom, Fire Flower, POW Block, Dizzy Dial, Copy Flower, Jumping Beans, Weird Mushroom, Super Bell, Sticky Barb, Mushroom, Once Again Badge, Janky Badge
- Armor: Cat Suit, Tanooki Suit
Combat Stats
- HP: 9 » 7 + 2
- VP: 2 » 0 + 2
- MP: 0 » 0 + 0
- Attack Power: 5 » 3 + 2
- Magic Power: 2 » 1 + 1
- Defense Power: 0 » 0 + 0
- Brain Power: 2 » 1 + 1
Field Stats
- Strength: 3 » 2 + 1
- Hand-Eye: 11 » 7 + 4
- Platform: 14 » 5 + 9
- Knowledge: 5 » 4 + 1
- Clever: 3 » 2 + 1
- Charisma: 6 » 4 + 2
- Unique: n/a
- Weight: 4 » 2 + 2
Attacks
- Basic Attack: Flies backwards into the target, poking them with its spikes.
Weapons
- None
Special Attacks
- Para-Buddy Bid~ Attack: x1, Hits: # of Para-Biddybuds, VP: 2, Target: One
"All Para-Biddybuds and/or fusions containg them fly into the target in a line, only using up this one's VP and turn."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | --
- Ice -- » -- | --
- Water -- » -- | --
- Wind +2 » -- | +2
- Fire -- » -- | --
- Thunder -- » -- | --
- Poison -- » -- | --
- Plant -- » -- | --
Information
A Spiny Skipsqueak fused with a Para-Biddybud. This is like the regular Biddysqueak, but both Spiky and flying. I upgraded it to perpetual flight instead of potentially losing its wings, but it's still not all that threatening.
Notes
- ~Spiky
- ~Flying
- ~In addition to taking action normally on their Phase of each turn, any time that any one of a Spiny Para-Biddysqueak's opponents takes an action, all Spiny Para-Biddysqueaks present in the battle will immediately, regardless of normal turn order or having acted already, perform one action of the same type that that opponent just took: those types being Attack, Defend, Use Item, Run Away, or Do Nothing. If a Spiny Para-Biddysqueak is unable to perform that type of action, such as having no items to use after the opponent used one, then that Spiny Para-Biddysqueak will Do Nothing for its counteraction, and Spiny Para-Biddysqueaks that are Paralyzed or the like will not be able to counteract at all. Since Running Away works differently for enemies than players, a player's failed attempt at Running Away will cause all Spiny Para-Biddysqueaks that are able to act to successfully Run Away, leaving only any other types of enemies in the battle, but awarding no XP for those Spiny Para-Biddysqueaks. When a Spiny Para-Biddysqueak attacks, including using an attacking item, it will as a rule target the opponent who just attacked and thereby gave it the chance to attack, even if that opponent didn't target that Spiny Para-Biddysqueak, but if it can't reach that opponent it will attack another rather than Doing Nothing, unless it can't reach any of them.