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Thwhomp Sheet
Basics
- n/a
- Items: Earth Quake, Hard Stone, Sticky Barb, Fright Mask, Iron Ball, Knowledge Plus Badge, Defend Plus Badge
- Armor: None
Combat Stats
- HP: 30 » 20 + 10
- VP: 100 » 0 + 100
- MP: 0 » 0 + 0
- Attack Power: 6 » 3 + 3
- Magic Power: 2 » 1 + 1
- Defense Power: 200 (Prone: 1) » 100 + 100 (Prone: 1)
- Brain Power: 2 » 1 + 1
Field Stats
- Strength: 18 » 9 + 9
- Hand-Eye: 2 » 1 + 1
- Platform: 10 » 9 + 1
- Knowledge: 10 » 9 + 1
- Clever: 2 » 1 + 1
- Charisma: 14 » 5 + 9
- Unique: Able to fit into certain gaps in walls or floors to serve as a temporary bridge or the like.
- Weight: 18 » 9 + 9
Attacks
Basic Attack
- Air: Crushes one target for Weightx1 damage, moving to the ground.
- Ground: Moves to the air, dealing no damage.
- Forced Ground (High Gravity, Iron Ball, Underground, etc.): Stomps on the target for normal Attackx1 damage.
Weapons
- None
Special Attacks
- Fall~ Attack: Weightx1, VP: 1, Target: One, Ailment: Paralyze, Turns: 1, Chance: 100%, 1st Turn: Attack, 2nd Turn: Get Up, The Thwhomp's Defense Power counts as 1 until it gets up
"Falls on its face, crushing the target, then gets back up next turn. While prone, its weak point is exposed." - Wall~ VP: 1, Turns: 1, Target: One, Takes all attacks directed at the target
"Stands in front of the target to protect them from attacks for one turn."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth HP » x0 | x0
- Ice x0 » -- | x0
- Water x0 » -- | x0
- Wind HP » x0 | x0
- Fire HP » x0 | x0
- Thunder HP » x0 | x0
- Poison HP » x0 | x0
- Plant -- » -- | --
Information
A fusion of a Thwomp and its flat ground-bound cousin, a Whomp. The fusion keeps the Thwomp's alternate rising and falling for its basic attack, but also has access to the Whomp's face-planting special attack, which greatly reduces its otherwise ridiculous Defense Power for a turn, leaving it vulnerable. If it doesn't choose to use this, you'll have to resort to the typical tactics to get around a Thwomp's Defense Power.
Notes
- ~As noted for its basic attack, it alternates between air and ground positions; naturally, it counts as flying while in the air, but not while on the ground
- ~Normally, a Thwhomp's Defense Power is 200; when it uses its Fall attack, whether successful or not, it will spend a turn lying on its face, in which state its Defense Power drops to 1, which persists until it gets up the next turn, at which point it returns to 200